30 Commits

Author SHA1 Message Date
f4d5182b3f Merge pull request 'Subir proyecto completo con build' (#1) from KevGore/Helldivers-app-movil:build/apk-subida into main
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Reviewed-on: #1
2026-05-15 21:35:56 +00:00
Kevin Alonso
878934832a Subir proyecto completo con build 2026-05-15 23:25:37 +02:00
3db3075ca9 Fix tag fetch in pipeline
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Build Android APK / build (push) Successful in 3m2s
2026-04-17 14:32:30 +02:00
a299f081d5 Fix release creation by fetching tags
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Build Android APK / build (push) Failing after 3m0s
2026-04-17 14:16:25 +02:00
e69a617a96 Restore original SoundManager
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2026-04-17 13:52:10 +02:00
d4b079bc75 Use Java 17 for compatibility
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Build Android APK / build (push) Has been cancelled
2026-04-17 13:49:33 +02:00
de1bd7c1b8 Fix sound overlapping and keystore path in pipeline
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Build Android APK / build (push) Successful in 2m54s
2026-04-17 13:46:20 +02:00
683287bfbb Configure signing for release builds
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Build Android APK / build (push) Failing after 1m36s
2026-04-17 13:39:39 +02:00
9b7f720564 Try alternative release creation
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Build Android APK / build (push) Successful in 3m4s
2026-04-17 00:51:11 +02:00
254c8bb67d Fix release tag issue 2026-04-16 19:55:16 +02:00
122eff7b03 Rename APK with version name 2026-04-16 19:51:24 +02:00
5eeefc0e32 Use GITEATOKEN secret
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2026-04-16 19:29:54 +02:00
cf4aa32061 Improve release creation logging 2026-04-16 19:18:52 +02:00
0e1f2e0bd7 Debug release creation 2026-04-16 19:14:47 +02:00
6dffd6786b Fix release API call 2026-04-16 19:09:02 +02:00
cdf30c7f09 Fix release creation for Gitea 2026-04-16 19:03:09 +02:00
4a118a3883 Add release creation step 2026-04-16 18:48:37 +02:00
4f57184e78 Use upload-artifact v3 for GHES compatibility
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Build Android APK / build (push) Successful in 2m59s
2026-04-16 18:22:28 +02:00
1ab2a5069c Remove corrupted PNG file
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2026-04-16 18:18:22 +02:00
2ef39942cd Change Java version to 17 for CI compatibility
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2026-04-16 18:15:37 +02:00
d08f5169f3 Use setup-android action
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2026-04-16 18:13:49 +02:00
0b83656b9d Add distribution to setup-java
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2026-04-16 18:12:57 +02:00
062232a0bc Remove debugging step
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2026-04-16 18:11:55 +02:00
7b0f443426 Use Java 17 in workflow
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Build Android APK / build (push) Failing after 1m21s
2026-04-16 17:54:48 +02:00
08202d097f Fix workflow config
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2026-04-16 17:52:19 +02:00
93a71a75b8 Add gradle wrapper jar
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2026-04-16 17:49:14 +02:00
0be1ae97ff Fix: Ahora no se paraliza el minijuego al generar una nueva combinacion de estratagema
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2026-04-16 17:45:06 +02:00
79a7829a24 cambio combinaciones de estratagemas y nombres de archivos faltantes 2026-04-16 17:33:47 +02:00
3d0b16e862 Cambio el nombre de los iconos de estratagemas 2026-04-16 00:39:37 +02:00
e03def7e2e Botones bien orientados y minijuego funcionando 2026-04-15 12:05:34 +02:00
94 changed files with 771 additions and 433 deletions

View File

@@ -8,34 +8,103 @@ on:
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout code
- name: Checkout
uses: actions/checkout@v4
- name: Set up JDK 21
- name: Setup JDK
uses: actions/setup-java@v4
with:
java-version: '21'
java-version: '17'
distribution: 'temurin'
- name: Setup Android SDK
run: |
mkdir -p $ANDROID_HOME/cmdline-tools
cd $ANDROID_HOME/cmdline-tools
wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O cmdline-tools.zip
unzip -q cmdline-tools.zip
mv cmdline-tools latest
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --licenses > /dev/null 2>&1
$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager "platform-tools" "platforms;android-34" "build-tools;34.0.0"
uses: android-actions/setup-android@v2
- name: Build APK
- name: Setup Keystore
run: |
echo "${{ secrets.ANDROIDKEYSTOREBASE64 }}" | base64 -d > app/helldivers.keystore
env:
ANDROIDKEYSTOREPATH: app/helldivers.keystore
ANDROIDKEYSTOREPASS: ${{ secrets.ANDROIDKEYSTOREPASS }}
ANDROIDKEYALIAS: ${{ secrets.ANDROIDKEYALIAS }}
ANDROIDKEYPASS: ${{ secrets.ANDROIDKEYPASS }}
- name: Build with Gradle
run: |
chmod +x ./gradlew
./gradlew assembleRelease --no-daemon -Dorg.gradle.java.home=$JAVA_HOME
./gradlew assembleRelease --no-daemon
- name: Upload APK
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: apk
path: app/build/outputs/apk/release/*.apk
- name: Create Release
run: |
# Fetch the specific tag from remote
git fetch origin tag v0.2.0 --force
# Get tag name from git
TAG_NAME=$(git describe --tags --abbrev=0 2>/dev/null || echo "")
if [ -z "$TAG_NAME" ]; then
TAG_NAME="${GITHUB_REF#refs/tags/}"
fi
# Quitar la v del tag si existe
TAG_NAME_CLEAN="${TAG_NAME#v}"
APK_FILE=$(ls app/build/outputs/apk/release/*.apk | head -1)
# Rename APK with version
NEW_NAME="Helldivers-app-${TAG_NAME}.apk"
cp "$APK_FILE" "$NEW_NAME"
echo "=== Creating release for tag: $TAG_NAME ==="
echo "APK file: $APK_FILE"
# Use the token from secrets
if [ -z "${{ secrets.GITEATOKEN }}" ]; then
echo "ERROR: No GITEATOKEN found"
exit 1
fi
# Create release using Gitea API - Create from existing tag
echo "Creating release..."
RELEASE_RESP=$(curl -s -X POST "https://git-dangilcal.duckdns.org/api/v1/repos/dangilcal/Helldivers-app-movil/releases" \
-H "accept: application/json" \
-H "Content-Type: application/json" \
-H "Authorization: token ${{ secrets.GITEATOKEN }}" \
-d "{
\"tag_name\": \"${TAG_NAME}\",
\"name\": \"Release ${TAG_NAME_CLEAN}\",
\"body\": \"Built from tag ${TAG_NAME}\",
\"draft\": false,
\"prerelease\": false
}")
echo "Release response: $RELEASE_RESP"
# Extract release ID
RELEASE_ID=$(echo "$RELEASE_RESP" | grep -o '"id":[0-9]*' | head -1 | cut -d: -f2)
if [ -z "$RELEASE_ID" ]; then
echo "ERROR: Could not get release ID"
echo "$RELEASE_RESP"
exit 1
fi
echo "Release ID: $RELEASE_ID"
# Upload the APK as an asset
echo "Uploading APK..."
UPLOAD_RESP=$(curl -s -X POST "https://git-dangilcal.duckdns.org/api/v1/repos/dangilcal/Helldivers-app-movil/releases/${RELEASE_ID}/assets" \
-H "accept: application/json" \
-H "Content-Type: multipart/form-data" \
-H "Authorization: token ${{ secrets.GITEATOKEN }}" \
-F "attachment=@${NEW_NAME}")
echo "Upload response: $UPLOAD_RESP"
echo "=== Release created successfully ==="

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@@ -34,20 +34,6 @@ El APK se generará en: `app/build/outputs/apk/release/app-release.apk`
adb install -r app/build/outputs/apk/release/app-release.apk
```
## Pipeline CI/CD
El proyecto incluye pipeline automático para Gitea que compila releases al crear tags:
```bash
git tag v1.0.0
git push origin v1.0.0
```
- **Trigger**: Tags con formato `v*`
- **JDK**: 21
- **Android SDK**: API 34, build-tools 34.0.0
- **Salida**: APK en artifacts
## Estructura del Proyecto
```
@@ -69,12 +55,12 @@ Helldivers/
├── settings.gradle
├── gradle.properties
├── gradlew / gradlew.bat
└── .gitea/workflows/android.yml # Pipeline CI/CD
└── .gitea/workflows/android.yml
```
## Configuración Técnica
|属性|Valor|
| Atributo | Valor |
|---|---|
| minSdk | 18 (Android 4.3) |
| targetSdk | 21 (Android 5.0) |

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@@ -9,14 +9,24 @@ android {
defaultConfig {
applicationId "com.helldivers.app"
minSdk 18
targetSdk 21
targetSdk 34
versionCode 1
versionName "1.0.0-LIBERTY"
multiDexEnabled true
}
signingConfigs {
release {
storeFile file(System.getenv("ANDROIDKEYSTOREPATH") ?: "helldivers.keystore")
storePassword System.getenv("ANDROIDKEYSTOREPASS") ?: "HelldiversPorLaSuPerTierraYKevinTambien"
keyAlias System.getenv("ANDROIDKEYALIAS") ?: "helldivers"
keyPassword System.getenv("ANDROIDKEYPASS") ?: "HelldiversPorLaSuPerTierraYKevinTambien"
}
}
buildTypes {
release {
signingConfig signingConfigs.release
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
multiDexEnabled true
@@ -27,17 +37,11 @@ android {
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_21
targetCompatibility JavaVersion.VERSION_21
sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_17
coreLibraryDesugaringEnabled true
}
java {
toolchain {
languageVersion = JavaLanguageVersion.of(21)
}
}
buildFeatures {
buildConfig true
}

View File

@@ -3,103 +3,207 @@ package com.helldivers.app;
import android.graphics.Color;
import android.os.Bundle;
import android.os.Handler;
import android.widget.Button;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import android.widget.ImageButton;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.ProgressBar;
import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;
public class ActivityGame extends AppCompatActivity {
private static final String[] ARROWS = new String[]{"\u2191", "\u2193", "\u2190", "\u2192"};
private static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3;
private static final int[][] STRATAGEMS = new int[][]{
new int[]{UP, DOWN, RIGHT, LEFT, UP},
new int[]{DOWN, DOWN, UP, RIGHT},
new int[]{UP, DOWN, RIGHT, UP},
new int[]{RIGHT, UP, UP, DOWN},
new int[]{DOWN, UP, LEFT, DOWN, UP, RIGHT, DOWN, UP},
new int[]{DOWN, UP, DOWN, UP},
new int[]{DOWN, LEFT, DOWN, UP, RIGHT},
new int[]{DOWN, LEFT, RIGHT, UP, DOWN},
new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT},
new int[]{DOWN, DOWN, LEFT, UP, RIGHT},
new int[]{DOWN, LEFT, RIGHT, RIGHT, LEFT},
new int[]{DOWN, LEFT, UP, DOWN, UP},
new int[]{DOWN, LEFT, DOWN, UP, UP, RIGHT},
new int[]{DOWN, RIGHT, DOWN, UP, LEFT, RIGHT},
new int[]{DOWN, DOWN, UP, DOWN, DOWN},
new int[]{RIGHT, DOWN, LEFT, UP, UP},
new int[]{RIGHT, RIGHT, RIGHT},
new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, DOWN},
new int[]{RIGHT, DOWN, UP, UP, LEFT, DOWN, DOWN},
new int[]{RIGHT, DOWN, RIGHT, DOWN, RIGHT, DOWN},
new int[]{RIGHT, DOWN, UP, RIGHT, DOWN},
new int[]{RIGHT, UP, DOWN, DOWN, RIGHT},
new int[]{UP, RIGHT, RIGHT},
new int[]{UP, RIGHT, DOWN, RIGHT},
new int[]{UP, RIGHT, DOWN, DOWN, RIGHT},
new int[]{UP, RIGHT, DOWN, UP},
new int[]{DOWN, UP, UP, DOWN, UP},
new int[]{UP, RIGHT, DOWN, UP},
new int[]{UP, RIGHT, UP, LEFT},
new int[]{UP, RIGHT, DOWN, DOWN, DOWN},
new int[]{UP, UP, LEFT, UP, RIGHT},
new int[]{RIGHT, RIGHT, UP},
new int[]{RIGHT, RIGHT, DOWN, RIGHT},
new int[]{RIGHT, RIGHT, LEFT, DOWN},
new int[]{RIGHT, RIGHT, DOWN, UP},
new int[]{DOWN, UP, LEFT, RIGHT, RIGHT, LEFT},
new int[]{DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT},
new int[]{DOWN, UP, RIGHT, UP, LEFT, RIGHT},
new int[]{DOWN, LEFT, UP, RIGHT},
new int[]{DOWN, LEFT, DOWN, UP, UP, DOWN},
new int[]{DOWN, LEFT, UP, LEFT, DOWN},
new int[]{DOWN, LEFT, DOWN, UP, LEFT},
new int[]{DOWN, LEFT, LEFT, DOWN},
new int[]{UP, DOWN, LEFT, UP, RIGHT, RIGHT},
new int[]{DOWN, LEFT, DOWN, DOWN, UP, LEFT},
new int[]{DOWN, RIGHT, DOWN, UP, LEFT, LEFT},
new int[]{DOWN, UP, LEFT, RIGHT, LEFT, RIGHT},
new int[]{DOWN, UP, RIGHT, RIGHT, UP},
new int[]{DOWN, UP, RIGHT, LEFT},
new int[]{DOWN, UP, RIGHT, RIGHT, DOWN},
new int[]{DOWN, UP, LEFT, UP, RIGHT, DOWN},
new int[]{DOWN, UP, RIGHT, UP, LEFT, UP},
new int[]{DOWN, UP, RIGHT, RIGHT, LEFT},
new int[]{DOWN, UP, RIGHT, DOWN, RIGHT}
private static final int[][] STRATAGEMS = {
// SUPPORT WEAPONS (12 items) - from wiki
new int[]{DOWN, LEFT, DOWN, UP, RIGHT}, // MG-43 Machine Gun
new int[]{DOWN, DOWN, LEFT, UP, RIGHT}, // EAT-17 Expendable Anti-Tank
new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT}, // M-105 Stalwart
new int[]{DOWN, LEFT, DOWN, UP, LEFT}, // LAS-98 Laser Cannon
new int[]{DOWN, LEFT, RIGHT, UP, DOWN}, // APW-1 Anti-Materiel Rifle
new int[]{DOWN, LEFT, RIGHT, RIGHT, LEFT}, // GR-8 Recoilless Rifle
new int[]{DOWN, LEFT, UP, LEFT, DOWN}, // GL-21 Grenade Launcher
new int[]{DOWN, LEFT, UP, DOWN, UP}, // FLAM-40 Flamethrower
new int[]{DOWN, LEFT, DOWN, UP, UP, RIGHT}, // AC-8 Autocannon
new int[]{DOWN, RIGHT, DOWN, UP, LEFT, LEFT}, // ARC-3 Arc Thrower
new int[]{DOWN, RIGHT, DOWN, UP, LEFT, RIGHT},// RS-422 Railgun
new int[]{DOWN, DOWN, UP, DOWN, DOWN}, // FAF-14 Spear
// ORBITAL (11 items)
new int[]{RIGHT, RIGHT, UP}, // Orbital Precision Strike
new int[]{RIGHT, DOWN, LEFT, UP, UP}, // Orbital Gatling Barrage
new int[]{RIGHT, RIGHT, RIGHT}, // Orbital Airburst Strike
new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, DOWN}, // Orbital 120MM HE Barrage
new int[]{RIGHT, RIGHT, DOWN, UP}, // Orbital Smoke Strike
new int[]{RIGHT, RIGHT, LEFT, DOWN}, // Orbital EMS Strike
new int[]{RIGHT, DOWN, UP, UP, LEFT, DOWN, DOWN}, // Orbital 380MM HE Barrage
new int[]{RIGHT, DOWN, RIGHT, DOWN, RIGHT, DOWN}, // Orbital Walking Barrage
new int[]{RIGHT, DOWN, UP, RIGHT, DOWN}, // Orbital Laser
new int[]{RIGHT, UP, DOWN, DOWN, RIGHT}, // Orbital Railcannon Strike
new int[]{RIGHT, RIGHT, DOWN, RIGHT}, // Orbital Gas Strike
// EAGLE (7 items)
new int[]{UP, RIGHT, RIGHT}, // Eagle Strafing Run
new int[]{UP, RIGHT, DOWN, RIGHT}, // Eagle Airstrike
new int[]{UP, RIGHT, DOWN, DOWN, RIGHT}, // Eagle Cluster Bomb
new int[]{UP, RIGHT, UP, DOWN}, // Eagle Smoke Strike
new int[]{UP, RIGHT, DOWN, UP}, // Eagle Napalm Airstrike
new int[]{UP, RIGHT, UP, LEFT}, // Eagle 110MM Rocket Pods
new int[]{UP, RIGHT, DOWN, DOWN, DOWN}, // Eagle 500kg Bomb
// BACKPACKS (4 items)
new int[]{DOWN, LEFT, DOWN, UP, UP, DOWN}, // B-1 Supply Pack
new int[]{DOWN, UP, UP, DOWN, UP}, // LIFT-850 Jump Pack
new int[]{DOWN, LEFT, DOWN, DOWN, UP, LEFT}, // SH-20 Ballistic Shield Backpack
new int[]{DOWN, UP, LEFT, RIGHT, LEFT, RIGHT},// SH-32 Shield Generator Pack
// MINES (2 items)
new int[]{DOWN, LEFT, UP, RIGHT}, // MD-6 Anti-Personnel Minefield
new int[]{DOWN, LEFT, LEFT, DOWN}, // MD-I4 Incendiary Mines
// EMPLACEMENTS (3 items)
new int[]{DOWN, DOWN, LEFT, RIGHT,LEFT, RIGHT}, // FX-12 Shield Generator Relay
new int[]{DOWN, UP, LEFT, RIGHT, RIGHT, LEFT}, // EMG-101 HMG Emplacement
new int[]{DOWN, UP, RIGHT, UP, LEFT, RIGHT}, // AARC-3 Tesla Tower
// SENTRIES (6 items)
new int[]{DOWN, UP, RIGHT, LEFT}, // AG-16 Gatling Sentry
new int[]{DOWN, UP, RIGHT, RIGHT, UP}, // AMG-43 Machine Gun Sentry
new int[]{DOWN, UP, RIGHT, UP, LEFT, UP}, // AAC-8 Autocannon Sentry
new int[]{DOWN, UP, RIGHT, DOWN, UP, UP}, // AMLS-4X Rocket Sentry
new int[]{DOWN, UP, RIGHT, RIGHT, DOWN}, // AM-12 Mortar Sentry
new int[]{DOWN, UP, RIGHT, DOWN, RIGHT}, // AM-23 EMS Mortar Sentry
// MISSION (12 items)
new int[]{UP, DOWN, RIGHT, LEFT, UP}, // Reinforce
new int[]{DOWN, DOWN, UP, RIGHT}, // Resupply
new int[]{UP, DOWN, RIGHT, UP}, // SOS Beacon
new int[]{DOWN, UP, LEFT, DOWN, UP, RIGHT, DOWN, UP}, // NUX-223 Hellbomb
new int[]{DOWN, DOWN, DOWN, UP, UP}, // SSSD Delivery
new int[]{UP, UP, LEFT, RIGHT, DOWN, DOWN}, // Seismic Probe
new int[]{UP, UP, LEFT, UP, RIGHT}, // Eagle Rearm
new int[]{DOWN, UP, DOWN, UP}, // Super Earth Flag
new int[]{LEFT, RIGHT, UP, UP, UP}, // Upload Data
new int[]{RIGHT, UP, UP, DOWN},// SEAF Artillery
new int[]{LEFT, UP, DOWN, RIGHT, DOWN, DOWN} // Hive Breaker Drill
};
private static final String[] NAMES = new String[]{
"Reforzamiento", "Reabastecimiento", "Baliza SOS", "Artilleria", "Bomba Infernal",
"Bandera", "Ametralladora", "Rifle material", "Leal", "Antitanque",
"Rifle retroceso", "Echador llama", "Canon auto", "Canon riel", "Lanza",
"Bombardeo", "Ataque aereo", "HE 120mm", "HE 380mm", "Aluvion",
"Laser orbital", "Riel orbital", "Carrera", "Ataque", "Racimo",
"Napalm", "Salto", "Humo", "Cohetes", "Bomba 500kg",
"Rearme", "Precision", "Gas", "EMS", "Humo2",
"HMG", "Escudo", "Tesla", "Minas", "Suministros",
"Granadas", "Laser", "Incendiarias", "Rover", "Balistico",
"Arco", "Escudo2", "Centinela1", "Centinela2", "Centinela3",
"Guardian", "Centinela4", "Centinela5", "Centinela6", "Centinela7"
private static final String[] NAMES = {
// SUPPORT WEAPONS (0-11)
"MG-43 Machine Gun", "EAT-17", "M-105 Stalwart", "LAS-98 Laser Cannon", "APW-1 Anti-Materiel Rifle",
"GR-8 Recoilless Rifle", "GL-21 Grenade Launcher", "FLAM-40 Flamethrower", "AC-8 Autocannon",
"ARC-3 Arc Thrower", "RS-422 Railgun", "FAF-14 Spear",
// ORBITAL (12-22)
"Orbital Precision", "Orbital Gatling", "Orbital Airburst", "Orbital 120mm", "Orbital Smoke",
"Orbital EMS", "Orbital 380mm", "Orbital Walking", "Orbital Laser", "Orbital Railcannon", "Orbital Gas",
// EAGLE (23-29)
"Eagle Strafing", "Eagle Airstrike", "Eagle Cluster", "Eagle Smoke", "Eagle Napalm",
"Eagle Rocket Pods", "Eagle 500kg",
// BACKPACKS (30-33)
"Supply Pack", "Jump Pack", "Ballistic Shield", "Shield Generator",
// MINES (34-35)
"Anti-Personnel Mines", "Incendiary Mines",
// EMPLACEMENTS (36-38)
"Shield Relay", "HMG Emplacement", "Tesla Tower",
// SENTRIES (39-44)
"Gatling Sentry", "MG Sentry", "Autocannon Sentry", "Rocket Sentry", "Mortar Sentry", "EMS Mortar Sentry",
// MISSION (45-56)
"Reinforce", "Resupply", "SOS Beacon", "Hellbomb", "SSSD", "Seismic Probe", "Eagle Rearm",
"Super Earth Flag", "Upload Data", "SEAF Artillery", "Hive Breaker"
};
private static final int[] ICONS = new int[]{
// SUPPORT WEAPONS (0-11)
R.drawable.mg_43_machine_gun,
R.drawable.eat_17_expendable_anti_tank,
R.drawable.m_105_stalwart,
R.drawable.las_98_laser_cannon,
R.drawable.apw_1_anti_materiel_rifle,
R.drawable.gr_8_recoilless_rifle,
R.drawable.gl_21_grenade_launcher,
R.drawable.flam_40_flamethrower,
R.drawable.ac_8_autocannon,
R.drawable.arc_3_arc_thrower,
R.drawable.rs_422_railgun,
R.drawable.faf_14_spear_launcher,
// ORBITAL (12-22)
R.drawable.orbital_precision_strike,
R.drawable.orbital_gatling_barrage,
R.drawable.orbital_airburst_strike,
R.drawable.orbital_120mm_he_barrage,
R.drawable.orbital_smoke_strike,
R.drawable.orbital_ems_strike,
R.drawable.orbital_380mm_he_barrage,
R.drawable.orbital_walking_barrage,
R.drawable.orbital_laser,
R.drawable.orbital_railcannon_strike,
R.drawable.orbital_gas_strike,
// EAGLE (23-29)
R.drawable.eagle_strafing_run,
R.drawable.eagle_airstrike,
R.drawable.eagle_cluster_bomb,
R.drawable.eagle_smoke_strike,
R.drawable.eagle_napalm_airstrike,
R.drawable.eagle_110mm_rocket_pods,
R.drawable.eagle_500kg_bomb,
// BACKPACKS (30-33)
R.drawable.b_1_supply_pack,
R.drawable.lift_850_jump_pack,
R.drawable.sh_20_ballistic_shield_backpack,
R.drawable.sh_32_shield_generator_pack,
// MINES (34-35)
R.drawable.md_6_anti_personnel,
R.drawable.md_i4_incendiary_mines,
// EMPLACEMENTS (36-38)
R.drawable.fx_12_shield_generator_relay,
R.drawable.emg_101_hmg_emplacem_nt,
R.drawable.aarc_3_tesla_tower,
// SENTRIES (39-44)
R.drawable.ag_16_gatling_sentry,
R.drawable.amg_43_machine_gun_sentry,
R.drawable.aac_8_autocannon_sentry,
R.drawable.amls_4x_rocket_sentry,
R.drawable.am_12_mortar_sentry,
R.drawable.am_23_ems_mortar_sentry,
// MISSION (45-56)
R.drawable.reinforce,
R.drawable.resupply,
R.drawable.sos_beacon,
R.drawable.nux_223_hellbomb,
R.drawable.sssd_delivery,
R.drawable.seismic_probe,
R.drawable.eagle_rearm,
R.drawable.super_earth_flag,
R.drawable.nux_223_hellbomb,
R.drawable.sssd_delivery,
R.drawable.hive_breaker_drill
};
private static final int[] ARROW_ICONS = new int[]{
R.drawable.stepforward, R.drawable.stepforward, R.drawable.stepforward, R.drawable.stepforward
};
private SoundManager soundManager;
private Handler handler = new Handler();
private TextView tvStratagemName;
private TextView tvCounter;
private ImageButton btnUp, btnDown, btnLeft, btnRight;
private Button btnVolver;
private ImageView ivStratagemIcon;
private LinearLayout sequenceContainer;
private ImageButton btnUp, btnDown, btnLeft, btnRight, btnVolver;
private ProgressBar progressBar;
private ImageView ivFailure;
private int[] sequence;
private int playerIndex = 0;
private int completadas = 0;
private boolean esperando = false;
private boolean juegoActivo = true;
private String[] ultimosArrows;
private String ultimosArrowsStratagem;
private int currentStratagemIndex = 0;
private boolean bloqueado = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
@@ -109,13 +213,16 @@ public class ActivityGame extends AppCompatActivity {
try { soundManager = new SoundManager(this); }
catch (Exception e) { soundManager = null; }
tvStratagemName = findViewById(R.id.tv_stratagem_name);
tvCounter = findViewById(R.id.tv_counter);
ivStratagemIcon = findViewById(R.id.iv_stratagem_icon);
sequenceContainer = findViewById(R.id.sequence_container);
btnUp = findViewById(R.id.btn_up);
btnDown = findViewById(R.id.btn_down);
btnLeft = findViewById(R.id.btn_left);
btnRight = findViewById(R.id.btn_right);
btnVolver = findViewById(R.id.btn_volver);
progressBar = findViewById(R.id.progress_bar);
ivFailure = findViewById(R.id.iv_failure);
btnVolver.setOnClickListener(v -> finish());
@@ -127,49 +234,84 @@ public class ActivityGame extends AppCompatActivity {
nuevaRonda();
}
private int getArrowRotation(int dir) {
switch(dir) {
case UP: return 0;
case DOWN: return 180;
case LEFT: return -90;
case RIGHT: return 90;
default: return 0;
}
}
private void nuevaRonda() {
int idx = (int)(Math.random() * STRATAGEMS.length);
sequence = STRATAGEMS[idx];
currentStratagemIndex = idx;
playerIndex = 0;
juegoActivo = true;
ultimosArrows = new String[sequence.length];
ultimosArrowsStratagem = NAMES[idx];
bloqueado = false;
if (tvStratagemName != null) {
tvStratagemName.setText(ultimosArrowsStratagem);
tvStratagemName.setTextColor(Color.parseColor("#FFD700"));
if (progressBar != null) progressBar.setVisibility(View.GONE);
if (ivFailure != null) ivFailure.setVisibility(View.GONE);
if (ivStratagemIcon != null) {
try {
int iconIndex = idx % ICONS.length;
ivStratagemIcon.setImageResource(ICONS[iconIndex]);
} catch (Exception e) {
ivStratagemIcon.setImageResource(R.drawable.stratagemas_icon);
}
}
secuenciaMostrar();
handler.removeCallbacksAndMessages(null);
handler.postDelayed(() -> { esperando = true; }, 1200);
esperando = true;
}
private static final String ARROW_CHARS = "\u2191\u2193\u2190\u2192";
private void secuenciaMostrar() {
if (sequenceContainer == null) return;
sequenceContainer.removeAllViews();
for (int i = 0; i < sequence.length; i++) {
TextView arrowView = new TextView(this);
int size = (int)(56 * getResources().getDisplayMetrics().density);
int margin = (int)(4 * getResources().getDisplayMetrics().density);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(size, size);
params.setMargins(margin, margin, margin, margin);
arrowView.setLayoutParams(params);
arrowView.setText(String.valueOf(ARROW_CHARS.charAt(sequence[i])));
arrowView.setTextColor(Color.parseColor("#FFFFFF"));
arrowView.setGravity(Gravity.CENTER);
arrowView.setBackgroundResource(R.drawable.arrow_white);
sequenceContainer.addView(arrowView);
}
}
private void onInputWithSound(int dir) {
if (soundManager != null) {
try { soundManager.playTone(dir); } catch (Exception e) {}
}
onInput(dir);
}
private void onInput(int dir) {
if (!juegoActivo || !esperando) return;
if (!juegoActivo || !esperando || bloqueado) return;
bloqueado = true;
if (dir == sequence[playerIndex]) {
if (soundManager != null) {
try { soundManager.playTone(dir); } catch (Exception e) {}
}
playerIndex++;
if (tvStratagemName != null) {
StringBuilder sb = new StringBuilder();
for (int i = 0; i < sequence.length; i++) {
if (i < playerIndex) {
sb.append("<font color='#00FF00'>").append(ultimosArrows[i]).append("</font> ");
} else {
sb.append(ultimosArrows[i]).append(" ");
}
}
try {
tvStratagemName.setText(android.text.Html.fromHtml(sb.toString()));
} catch (Exception e) {
tvStratagemName.setText(sb.toString().replaceAll("<[^>]*>", ""));
if (sequenceContainer != null && playerIndex <= sequence.length) {
View child = sequenceContainer.getChildAt(playerIndex - 1);
if (child instanceof TextView) {
TextView arrowView = (TextView) child;
arrowView.setTextColor(Color.parseColor("#00FF00"));
}
}
@@ -179,26 +321,39 @@ public class ActivityGame extends AppCompatActivity {
}
completadas++;
if (tvCounter != null) tvCounter.setText(String.valueOf(completadas));
if (tvStratagemName != null) {
tvStratagemName.setText("OK!");
tvStratagemName.setTextColor(Color.parseColor("#00FF00"));
}
esperando = false;
handler.postDelayed(this::nuevaRonda, 1200);
if (progressBar != null) {
progressBar.setVisibility(View.VISIBLE);
handler.postDelayed(() -> {
if (progressBar != null) progressBar.setVisibility(View.GONE);
}, 300);
}
handler.postDelayed(this::nuevaRonda, 300);
} else {
bloqueado = false;
}
} else {
if (soundManager != null) {
try { soundManager.playFailure(); } catch (Exception e) {}
}
if (tvStratagemName != null) {
tvStratagemName.setText("X");
tvStratagemName.setTextColor(Color.parseColor("#FF0000"));
}
juegoActivo = false;
if (ivFailure != null) ivFailure.setVisibility(View.VISIBLE);
handler.postDelayed(this::nuevaRonda, 1500);
}
}
@Override
protected void onPause() {
super.onPause();
if (soundManager != null) soundManager.pause();
}
@Override
protected void onResume() {
super.onResume();
if (soundManager != null) soundManager.resume();
}
@Override
protected void onDestroy() {
super.onDestroy();

View File

@@ -3,7 +3,7 @@ package com.helldivers.app;
import android.graphics.Bitmap;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageButton;
import android.widget.ImageView;
import androidx.appcompat.app.AppCompatActivity;
import com.google.zxing.BarcodeFormat;
@@ -20,7 +20,7 @@ public class ActivityQR extends AppCompatActivity {
private SoundManager soundManager;
private ImageView qrImageView;
private Button btnVolver;
private ImageButton btnVolver;
@Override
protected void onCreate(Bundle savedInstanceState) {
@@ -38,7 +38,6 @@ public class ActivityQR extends AppCompatActivity {
btnVolver.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
soundManager.playButtonClick();
finish();
}
});

View File

@@ -35,18 +35,12 @@ public class MainActivity extends AppCompatActivity {
if (btnQrInstagram != null) {
btnQrInstagram.setOnClickListener(v -> {
if (soundManager != null) {
try { soundManager.playButtonClick(); } catch (Exception e) {}
}
startActivity(new Intent(this, ActivityQR.class));
});
}
if (btnMinijuego != null) {
btnMinijuego.setOnClickListener(v -> {
if (soundManager != null) {
try { soundManager.playButtonClick(); } catch (Exception e) {}
}
startActivity(new Intent(this, ActivityGame.class));
});
}

View File

@@ -1,97 +1,68 @@
package com.helldivers.app;
import android.content.Context;
import android.media.AudioManager;
import android.media.ToneGenerator;
import android.os.Handler;
import android.os.Looper;
import android.media.AudioAttributes;
import android.media.SoundPool;
/**
* SoundManager - Gestor de sonidos usando ToneGenerator
* Compatible con API 18+, mas ligero que SoundPool para dispositivos de baja potencia
* SoundManager - Gestor de sonidos usando SoundPool para reproducir archivos de recursos
*/
public class SoundManager {
private static final int VOLUME = 80; // 0-100
private ToneGenerator toneGenerator;
private Handler handler;
private SoundPool soundPool;
private int soundPop;
private int soundError;
private boolean enabled = true;
public SoundManager(Context context) {
// ToneGenerator.STREAM_MUSIC para compatibilidad API 18+
toneGenerator = new ToneGenerator(AudioManager.STREAM_MUSIC, VOLUME);
handler = new Handler(Looper.getMainLooper());
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build();
soundPool = new SoundPool.Builder()
.setMaxStreams(5)
.setAudioAttributes(audioAttributes)
.build();
// Cargar los sonidos desde res/raw
soundPop = soundPool.load(context, R.raw.pop, 1);
soundError = soundPool.load(context, R.raw.error, 1);
}
/**
* Sonido de click de boton - tono corto y agudo
* Sonido de click de boton - reproduce pop.mp3
*/
public void playButtonClick() {
if (!enabled || toneGenerator == null) return;
// Tono DTMF 6 - sonido tipo boton tactil
toneGenerator.startTone(ToneGenerator.TONE_DTMF_6, 80);
playPop();
}
/**
* Sonido de exito - secuencia ascendente
* Sonido de exito
*/
public void playSuccess() {
if (!enabled || toneGenerator == null) return;
// Tono de confirmacion propositivo
toneGenerator.startTone(ToneGenerator.TONE_PROP_ACK, 150);
// Por ahora no tenemos un sonido de éxito específico en raw,
// podríamos usar pop o dejarlo vacío si no se solicita.
}
/**
* Sonido de fallo - tono bajo grave
* Sonido de fallo - reproduce error.mp3
*/
public void playFailure() {
if (!enabled || toneGenerator == null) return;
// Tono de error
toneGenerator.startTone(ToneGenerator.TONE_PROP_NACK, 200);
if (!enabled || soundPool == null) return;
soundPool.play(soundError, 1.0f, 1.0f, 1, 0, 1.0f);
}
/**
* Tono para direcciones del juego
* Usa diferentes tonos DTMF para cada direccion
* Tono para direcciones del juego - reproduce pop.mp3 para cualquier dirección
*/
public void playTone(int direction) {
if (!enabled || toneGenerator == null) return;
int tone;
switch (direction) {
case 0: // UP
tone = ToneGenerator.TONE_DTMF_2;
break;
case 1: // DOWN
tone = ToneGenerator.TONE_DTMF_8;
break;
case 2: // LEFT
tone = ToneGenerator.TONE_DTMF_4;
break;
case 3: // RIGHT
tone = ToneGenerator.TONE_DTMF_6;
break;
default:
tone = ToneGenerator.TONE_DTMF_0;
}
toneGenerator.startTone(tone, 100);
playPop();
}
/**
* Tono de inicio de secuencia
*/
public void playSequenceStart() {
if (!enabled || toneGenerator == null) return;
toneGenerator.startTone(ToneGenerator.TONE_SUP_DIAL, 100);
}
/**
* Tono de alerta/peligro
*/
public void playAlert() {
if (!enabled || toneGenerator == null) return;
toneGenerator.startTone(ToneGenerator.TONE_CDMA_ALERT_CALL_GUARD, 150);
private void playPop() {
if (!enabled || soundPool == null) return;
soundPool.play(soundPop, 1.0f, 1.0f, 1, 0, 1.0f);
}
public void setEnabled(boolean enabled) {
@@ -102,26 +73,18 @@ public class SoundManager {
return enabled;
}
/**
* Stub para compatibilidad con ciclo de vida Activity
* ToneGenerator no necesita pause/resume explicito
*/
public void pause() {
// No-op: ToneGenerator se maneja automaticamente
if (soundPool != null) soundPool.autoPause();
}
/**
* Stub para compatibilidad con ciclo de vida Activity
* ToneGenerator no necesita pause/resume explicito
*/
public void resume() {
// No-op: ToneGenerator se maneja automaticamente
if (soundPool != null) soundPool.autoResume();
}
public void release() {
if (toneGenerator != null) {
toneGenerator.release();
toneGenerator = null;
if (soundPool != null) {
soundPool.release();
soundPool = null;
}
}
}

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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="#232830" />
<corners android:radius="6dp" />
<stroke android:width="2dp" android:color="#FFFFFF" />
</shape>
</item>
<item android:top="4dp" android:bottom="4dp" android:left="4dp" android:right="4dp">
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<corners android:radius="4dp" />
</shape>
</item>
</layer-list>

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@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Fondo con gradiente vertical estilo Helldivers 2 -->
<!-- Fondo con gradiente vertical azul -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<gradient
android:angle="270"
android:startColor="#0D0D0D"
android:centerColor="#121417"
android:endColor="#1B1F25"
android:startColor="@color/helldivers_dark_bg"
android:centerColor="@color/helldivers_dark_secondary"
android:endColor="@color/helldivers_dark_tertiary"
android:type="linear" />
</shape>
</item>

View File

@@ -4,6 +4,6 @@
android:shape="rectangle">
<solid android:color="#FFFFFF" />
<corners android:radius="12dp" />
<stroke android:width="3dp" android:color="#FFD700" />
<stroke android:width="3dp" android:color="#FFFFFF" />
<padding android:left="16dp" android:top="16dp" android:right="16dp" android:bottom="16dp" />
</shape>

View File

@@ -5,7 +5,7 @@
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#FFD700" />
<solid android:color="#FFFFFF" />
<corners android:radius="8dp" />
</shape>
</item>
@@ -42,7 +42,7 @@
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<corners android:radius="8dp" />
<stroke android:width="2dp" android:color="#FFD700" />
<stroke android:width="2dp" android:color="#FFFFFF" />
</shape>
</item>
<item android:top="2dp" android:left="2dp" android:right="2dp" android:bottom="2dp">

View File

@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Boton primario estilo Helldivers - Amarillo neon -->
<!-- Boton primario estilo Helldivers - Blanco -->
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true">
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#2C3138" />
<solid android:color="@color/btn_bg_pressed" />
<corners android:radius="8dp" />
<stroke android:width="3dp" android:color="#FFE135" />
<stroke android:width="3dp" android:color="#FFFFFF" />
</shape>
</item>
<item android:top="2dp" android:left="2dp" android:right="2dp" android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="6dp" />
</shape>
</item>
@@ -23,14 +23,14 @@
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="8dp" />
<stroke android:width="2dp" android:color="#FFE135" />
<stroke android:width="2dp" android:color="#FFFFFF" />
</shape>
</item>
<item android:top="2dp" android:left="2dp" android:right="2dp" android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="6dp" />
</shape>
</item>
@@ -41,14 +41,14 @@
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="8dp" />
<stroke android:width="2dp" android:color="#FFD700" />
<stroke android:width="2dp" android:color="#FFFFFF" />
</shape>
</item>
<item android:top="2dp" android:left="2dp" android:right="2dp" android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="6dp" />
</shape>
</item>

View File

@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Boton secundario estilo Helldivers - Azul neon -->
<!-- Boton secundario estilo Helldivers - Azul con bordes blancos -->
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true">
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#2C3138" />
<solid android:color="@color/btn_bg_pressed" />
<corners android:radius="6dp" />
<stroke android:width="2dp" android:color="#1E90FF" />
<stroke android:width="2dp" android:color="#FFFFFF" />
</shape>
</item>
<item android:top="1dp" android:left="1dp" android:right="1dp" android:bottom="1dp">
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="5dp" />
</shape>
</item>
@@ -23,14 +23,14 @@
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="6dp" />
<stroke android:width="1dp" android:color="#00BFFF" />
<stroke android:width="1dp" android:color="#FFFFFF" />
</shape>
</item>
<item android:top="1dp" android:left="1dp" android:right="1dp" android:bottom="1dp">
<shape android:shape="rectangle">
<solid android:color="#1B1F25" />
<solid android:color="@color/btn_bg_dark" />
<corners android:radius="5dp" />
</shape>
</item>

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@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FFFFFF"
android:pathData="M20,11H7.83l5.59,-5.59L12,4l-8,8 8,8 1.41,-1.41L7.83,13H20v-2z" />
</vector>

View File

@@ -0,0 +1,14 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="256dp"
android:height="256dp"
android:viewportWidth="256"
android:viewportHeight="256">
<group
android:scaleX="0.1"
android:scaleY="-0.1"
android:translateY="256">
<path
android:fillColor="#FFFFFF"
android:pathData="M983 1634 c-164 -185 -299 -340 -301 -345 -2 -5 72 -9 172 -9 l176 0 0 -345 0 -345 250 0 250 0 0 345 0 345 186 0 c107 0 184 4 182 9 -6 17 -599 681 -608 681 -5 0 -143 -151 -307 -336z" />
</group>
</vector>

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@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="150dp"
android:height="150dp"
android:viewportWidth="150"
android:viewportHeight="150">
<!-- Red circle background -->
<path
android:fillColor="#CC0000"
android:pathData="M75,75m-60,0a60,60 0,1 1,120 0a60,60 0,1 1,-120 0"/>
<!-- X mark -->
<path
android:strokeWidth="10"
android:strokeColor="#FFFFFF"
android:pathData="M45,45L105,105"/>
<path
android:strokeWidth="10"
android:strokeColor="#FFFFFF"
android:pathData="M105,45L45,105"/>
</vector>

View File

@@ -5,35 +5,35 @@
android:height="32dp"
android:viewportWidth="24"
android:viewportHeight="24"
android:tint="#FFD700">
android:tint="#FFFFFF">
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M3,11h8V3H3V11zM5,5h4v4H5V5z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M13,3v8h8V3H13zM19,9h-4V5h4V9z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M3,21h8v-8H3V21zM5,15h4v4H5V15z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M13,13h2v2h-2z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M13,17h2v2h-2z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M17,13h2v4h-2z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M19,17h2v2h-2z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M19,13h2v2h-2z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M17,19h4v2h-4z" />
<path
android:fillColor="#FFD700"
android:fillColor="#FFFFFF"
android:pathData="M13,19h2v2h-2z" />
</vector>

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@@ -14,7 +14,7 @@
<shape android:shape="rectangle">
<solid android:color="#00000000" />
<corners android:radius="8dp" />
<stroke android:width="3dp" android:color="#FFD700" />
<stroke android:width="3dp" android:color="#FFFFFF" />
</shape>
</item>
</layer-list>

View File

@@ -8,7 +8,7 @@
<item android:bottom="3dp" android:left="3dp" android:right="3dp" android:top="3dp">
<shape android:shape="rectangle">
<solid android:color="#00000000" />
<stroke android:width="2dp" android:color="#FFD700" />
<stroke android:width="2dp" android:color="#FFFFFF" />
</shape>
</item>
</layer-list>

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@@ -1,35 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/bg_helldivers_gradient">
<!-- Contador -->
<!-- Nombre de la estratagema -->
<TextView
android:id="@+id/tv_counter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_alignParentEnd="true"
android:layout_margin="8dp"
android:layout_alignParentBottom="true"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
android:layout_marginEnd="15dp"
android:layout_marginBottom="207dp"
android:text="0"
android:textColor="#fde902"
android:textSize="24sp"
android:textStyle="bold"
android:textColor="#00FF00" />
android:textStyle="bold" />
<TextView
android:id="@+id/tv_counter_label"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignTop="@id/tv_counter"
android:layout_marginTop="5dp"
android:layout_marginEnd="8dp"
android:layout_toStartOf="@id/tv_counter"
android:text="ESTRATAGEMAS: "
android:textColor="#00FF00"
android:textSize="16sp" />
<!-- Nombre de la estratagema -->
<TextView
android:id="@+id/tv_stratagem_name"
android:layout_width="wrap_content"
@@ -40,28 +34,51 @@
android:text=""
android:textSize="20sp"
android:textStyle="bold"
android:textColor="#FFD700" />
android:textColor="#FFFFFF" />
<!-- Contenedor principal: Icono + Secuencia + Grid flechas -->
<LinearLayout
android:id="@+id/linearLayout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:gravity="center_vertical"
android:orientation="horizontal">
<!-- Icono de la estratagema - Izquierda -->
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="24dp"
android:gravity="center"
android:orientation="vertical">
</LinearLayout>
<!-- Centro: Secuencia de flechas -->
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center"
android:orientation="vertical">
<!-- Secuencia displayed as images -->
<LinearLayout
android:id="@+id/sequence_container"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_above="@id/buttons_grid"
android:layout_marginBottom="8dp"
android:orientation="horizontal"
android:gravity="center" />
android:layout_marginBottom="12dp"
android:gravity="center"
android:orientation="horizontal" />
<!-- Grid de Flechas - Centro -->
<!-- Grid de Flechas - Input -->
<GridLayout
android:id="@+id/buttons_grid"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:rowCount="3"
android:columnCount="3"
android:padding="16dp">
android:padding="8dp"
android:rowCount="3">
<Space
android:layout_width="80dp"
@@ -75,11 +92,13 @@
android:layout_height="80dp"
android:layout_row="0"
android:layout_column="1"
android:src="@drawable/stepforward"
android:scaleType="centerInside"
android:background="@android:color/transparent"
android:layout_margin="4dp"
android:background="@drawable/btn_direction"
android:contentDescription="Up"
android:layout_margin="6dp" />
android:rotation="0"
android:scaleType="centerInside"
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<Space
android:layout_width="80dp"
@@ -93,12 +112,13 @@
android:layout_height="80dp"
android:layout_row="1"
android:layout_column="0"
android:src="@drawable/stepforward"
android:scaleType="centerInside"
android:rotation="-90"
android:background="@android:color/transparent"
android:layout_margin="4dp"
android:background="@drawable/btn_direction"
android:contentDescription="Left"
android:layout_margin="6dp" />
android:rotation="-90"
android:scaleType="centerInside"
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<ImageButton
android:id="@+id/btn_down"
@@ -106,12 +126,13 @@
android:layout_height="80dp"
android:layout_row="1"
android:layout_column="1"
android:src="@drawable/stepforward"
android:scaleType="centerInside"
android:rotation="180"
android:background="@android:color/transparent"
android:layout_margin="4dp"
android:background="@drawable/btn_direction"
android:contentDescription="Down"
android:layout_margin="6dp" />
android:rotation="180"
android:scaleType="centerInside"
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<ImageButton
android:id="@+id/btn_right"
@@ -119,12 +140,13 @@
android:layout_height="80dp"
android:layout_row="1"
android:layout_column="2"
android:src="@drawable/stepforward"
android:scaleType="centerInside"
android:rotation="90"
android:background="@android:color/transparent"
android:layout_margin="4dp"
android:background="@drawable/btn_direction"
android:contentDescription="Right"
android:layout_margin="6dp" />
android:rotation="90"
android:scaleType="centerInside"
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<Space
android:layout_width="80dp"
@@ -146,19 +168,53 @@
</GridLayout>
</LinearLayout>
</LinearLayout>
<!-- Volver -->
<Button
<ImageButton
android:id="@+id/btn_volver"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="8dp"
android:text="VOLVER"
android:textSize="14sp"
android:textColor="#FFD700"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true"
android:layout_marginStart="16dp"
android:layout_marginTop="16dp"
android:background="@drawable/btn_helldivers_secondary"
android:paddingHorizontal="24dp"
android:paddingVertical="8dp" />
android:contentDescription="Volver"
android:padding="10dp"
android:scaleType="centerInside"
android:src="@drawable/ic_back_arrow"
app:tint="#FFFFFF" />
<ImageView
android:id="@+id/iv_stratagem_icon"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true"
android:layout_marginStart="53dp"
android:layout_marginTop="93dp"
android:scaleType="fitCenter"
android:src="@drawable/stratagemas_icon" />
<!-- Loading Spinner -->
<ProgressBar
android:id="@+id/progress_bar"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_centerInParent="true"
android:indeterminateTint="#FFFFFF"
android:visibility="gone" />
<!-- Failure Indicator (X) -->
<ImageView
android:id="@+id/iv_failure"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_centerInParent="true"
android:src="@drawable/ic_failure"
android:visibility="gone" />
</RelativeLayout>

View File

@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/bg_helldivers_gradient">
@@ -16,7 +17,7 @@
android:contentDescription="Super Tierra"
android:adjustViewBounds="true"
android:maxWidth="280dp"
android:tint="#FFD700" />
android:tint="#FFFFFF" />
<!-- Botón Estratagemas - Esquina izquierda -->
<Button
@@ -32,7 +33,7 @@
android:paddingVertical="10dp"
android:text="ESTRATAGEMAS"
android:textAllCaps="true"
android:textColor="#FFD700"
android:textColor="#FFFFFF"
android:textSize="14sp" />
<!-- Botón QR Instagram - Esquina derecha -->
@@ -49,7 +50,7 @@
android:paddingVertical="10dp"
android:text="@string/btn_qr_instagram"
android:textAllCaps="true"
android:textColor="#FFD700"
android:textColor="#FFFFFF"
android:textSize="14sp" />
<!-- Grid de Flechas - Centro -->
@@ -73,8 +74,10 @@
android:layout_column="1"
android:background="@drawable/btn_direction"
android:contentDescription="Up"
android:rotation="0"
android:scaleType="centerInside"
android:src="@drawable/stepforward" />
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<Space android:layout_width="100dp" android:layout_height="100dp" android:layout_row="0" android:layout_column="2" />
@@ -88,7 +91,8 @@
android:contentDescription="Left"
android:rotation="-90"
android:scaleType="centerInside"
android:src="@drawable/stepforward" />
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<ImageButton
android:id="@+id/btn_down"
@@ -100,7 +104,8 @@
android:contentDescription="Down"
android:rotation="180"
android:scaleType="centerInside"
android:src="@drawable/stepforward" />
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<ImageButton
android:id="@+id/btn_right"
@@ -112,7 +117,8 @@
android:contentDescription="Right"
android:rotation="90"
android:scaleType="centerInside"
android:src="@drawable/stepforward" />
app:tint="#FFFFFF"
android:src="@drawable/ic_dpad_button" />
<Space android:layout_width="100dp" android:layout_height="20dp" android:layout_row="2" android:layout_column="0" />
<Space android:layout_width="100dp" android:layout_height="20dp" android:layout_row="2" android:layout_column="1" />

View File

@@ -1,33 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/bg_helldivers_gradient">
<ImageButton
android:id="@+id/btn_volver"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true"
android:layout_marginStart="16dp"
android:layout_marginTop="16dp"
android:background="@drawable/btn_helldivers_secondary"
android:contentDescription="Volver"
android:padding="10dp"
android:scaleType="centerInside"
android:src="@drawable/ic_back_arrow"
app:tint="#FFFFFF" />
<ImageView
android:id="@+id/qr_image"
android:layout_width="440dp"
android:layout_height="379dp"
android:layout_above="@id/btn_volver"
android:layout_centerHorizontal="true"
android:layout_marginBottom="-48dp"
android:layout_centerInParent="true"
android:background="#FFFFFF"
android:contentDescription="@string/qr_description"
android:padding="8dp"
android:scaleType="fitCenter" />
<Button
android:id="@+id/btn_volver"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="8dp"
android:background="@drawable/btn_helldivers_secondary"
android:paddingHorizontal="36dp"
android:paddingVertical="12dp"
android:text="VOLVER"
android:textColor="#FFD700"
android:textSize="18sp" />
</RelativeLayout>

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View File

@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Colores Helldivers 2 Theme -->
<!-- Colores Helldivers 2 Theme Modificado -->
<!-- Colores principales -->
<color name="helldivers_black">#000000</color>
<color name="helldivers_dark_bg">#0D0D0D</color>
<color name="helldivers_dark_secondary">#1B1F25</color>
<color name="helldivers_dark_tertiary">#121417</color>
<color name="helldivers_dark_bg">#006ab2</color>
<color name="helldivers_dark_secondary">#005a96</color>
<color name="helldivers_dark_tertiary">#004b7d</color>
<!-- Colores neon/accent -->
<color name="helldivers_yellow">#FFD700</color>
<color name="helldivers_yellow_bright">#FFE135</color>
<color name="helldivers_yellow">#FFFFFF</color>
<color name="helldivers_yellow_bright">#FFFFFF</color>
<color name="helldivers_blue">#00BFFF</color>
<color name="helldivers_blue_bright">#1E90FF</color>
<color name="helldivers_red">#FF3B30</color>
@@ -23,9 +23,9 @@
<color name="helldivers_gray_light">#C7C7CC</color>
<!-- Colores botones -->
<color name="btn_bg_dark">#1B1F25</color>
<color name="btn_bg_pressed">#2C3138</color>
<color name="btn_border_yellow">#FFD700</color>
<color name="btn_bg_dark">#004b7d</color>
<color name="btn_bg_pressed">#003c64</color>
<color name="btn_border_yellow">#FFFFFF</color>
<color name="btn_border_blue">#00BFFF</color>
<!-- Colores genericos de sistema -->

View File

@@ -7,7 +7,7 @@
<string name="logo_description">Logo Helldivers 2</string>
<!-- Botones Main -->
<string name="btn_qr_instagram">Seguir en\nInstagram</string>
<string name="btn_qr_instagram">INSTAGRAM</string>
<string name="btn_minijuego">Estratagemas\nTraining</string>
<string name="btn_volver">VOLVER</string>

View File

@@ -5,7 +5,7 @@
<!-- Colores principales -->
<item name="colorPrimary">@color/helldivers_dark_secondary</item>
<item name="colorPrimaryDark">@color/helldivers_black</item>
<item name="colorAccent">@color/helldivers_yellow</item>
<item name="colorAccent">@color/helldivers_white</item>
<!-- Fondo -->
<item name="android:windowBackground">@color/helldivers_black</item>
@@ -23,19 +23,19 @@
<!-- Botones -->
<item name="colorButtonNormal">@color/btn_bg_dark</item>
<item name="colorControlHighlight">@color/helldivers_yellow</item>
<item name="colorControlHighlight">@color/helldivers_white</item>
</style>
<!-- Estilo base para botones Helldivers -->
<style name="HelldiversButton" parent="Widget.AppCompat.Button">
<item name="android:minHeight">48dp</item>
<item name="android:textColor">@color/helldivers_yellow</item>
<item name="android:textColor">@color/helldivers_white</item>
</style>
<!-- Estilo para botones primarios Helldivers -->
<style name="HelldiversButton.Primary" parent="HelldiversButton">
<item name="android:background">@drawable/btn_helldivers_primary</item>
<item name="android:textColor">@color/helldivers_yellow</item>
<item name="android:textColor">@color/helldivers_white</item>
<item name="android:textSize">16sp</item>
<item name="android:fontFamily">sans-serif-medium</item>
<item name="android:textAllCaps">true</item>
@@ -47,7 +47,7 @@
<!-- Estilo para botones secundarios -->
<style name="HelldiversButton.Secondary" parent="HelldiversButton">
<item name="android:background">@drawable/btn_helldivers_secondary</item>
<item name="android:textColor">@color/helldivers_yellow</item>
<item name="android:textColor">@color/helldivers_white</item>
<item name="android:textSize">14sp</item>
<item name="android:fontFamily">sans-serif-medium</item>
<item name="android:textAllCaps">true</item>
@@ -62,7 +62,7 @@
<!-- Estilo para texto de titulo -->
<style name="HelldiversText.Title" parent="HelldiversText">
<item name="android:textColor">@color/helldivers_yellow</item>
<item name="android:textColor">@color/helldivers_white</item>
<item name="android:textSize">20sp</item>
<item name="android:fontFamily">sans-serif-condensed</item>
<item name="android:textStyle">bold</item>

47
docker-compose.yml Normal file
View File

@@ -0,0 +1,47 @@
version: "3.8"
services:
gitea:
image: gitea/gitea:latest
container_name: gitea
restart: always
environment:
- USER_UID=1000
- USER_GID=1000
volumes:
- /srv/data/gitea:/data
- /etc/timezone:/etc/timezone:ro
- /etc/localtime:/etc/localtime:ro
networks:
- proxy
labels:
- "traefik.enable=true"
- "traefik.http.routers.gitea.rule=Host(`git-dangilcal.duckdns.org`)"
- "traefik.http.routers.gitea.entrypoints=websecure"
- "traefik.http.routers.gitea.tls.certresolver=le"
- "traefik.http.services.gitea.loadbalancer.server.port=3000"
- "traefik.http.routers.gitea-http.rule=Host(`git-dangilcal.duckdns.org`)"
- "traefik.http.routers.gitea-http.entrypoints=web"
- "traefik.http.routers.gitea-http.middlewares=redirect-to-https"
- "traefik.http.middlewares.redirect-to-https.redirectscheme.scheme=https"
- "traefik.http.middlewares.redirect-to-https.redirectscheme.permanent=true"
gitea-runner:
image: gitea/act_runner:latest
container_name: gitea-runner
restart: always
depends_on:
- gitea
environment:
- GITEA_INSTANCE_URL=https://git-dangilcal.duckdns.org
- GITEA_RUNNER_REGISTRATION_TOKEN=TU_TOKEN_AQUI
- GITEA_RUNNER_NAME=runner-docker
volumes:
- /srv/data/gitea-runner:/data
- /var/run/docker.sock:/var/run/docker.sock
networks:
- proxy
networks:
proxy:
external: true

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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