26 Commits

Author SHA1 Message Date
3db3075ca9 Fix tag fetch in pipeline
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Build Android APK / build (push) Successful in 3m2s
2026-04-17 14:32:30 +02:00
a299f081d5 Fix release creation by fetching tags
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2026-04-17 14:16:25 +02:00
e69a617a96 Restore original SoundManager
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2026-04-17 13:52:10 +02:00
d4b079bc75 Use Java 17 for compatibility
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2026-04-17 13:49:33 +02:00
de1bd7c1b8 Fix sound overlapping and keystore path in pipeline
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Build Android APK / build (push) Successful in 2m54s
2026-04-17 13:46:20 +02:00
683287bfbb Configure signing for release builds
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2026-04-17 13:39:39 +02:00
9b7f720564 Try alternative release creation
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Build Android APK / build (push) Successful in 3m4s
2026-04-17 00:51:11 +02:00
254c8bb67d Fix release tag issue 2026-04-16 19:55:16 +02:00
122eff7b03 Rename APK with version name 2026-04-16 19:51:24 +02:00
5eeefc0e32 Use GITEATOKEN secret
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2026-04-16 19:29:54 +02:00
cf4aa32061 Improve release creation logging 2026-04-16 19:18:52 +02:00
0e1f2e0bd7 Debug release creation 2026-04-16 19:14:47 +02:00
6dffd6786b Fix release API call 2026-04-16 19:09:02 +02:00
cdf30c7f09 Fix release creation for Gitea 2026-04-16 19:03:09 +02:00
4a118a3883 Add release creation step 2026-04-16 18:48:37 +02:00
4f57184e78 Use upload-artifact v3 for GHES compatibility
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Build Android APK / build (push) Successful in 2m59s
2026-04-16 18:22:28 +02:00
1ab2a5069c Remove corrupted PNG file
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2026-04-16 18:18:22 +02:00
2ef39942cd Change Java version to 17 for CI compatibility
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2026-04-16 18:15:37 +02:00
d08f5169f3 Use setup-android action
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2026-04-16 18:13:49 +02:00
0b83656b9d Add distribution to setup-java
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2026-04-16 18:12:57 +02:00
062232a0bc Remove debugging step
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2026-04-16 18:11:55 +02:00
7b0f443426 Use Java 17 in workflow
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Build Android APK / build (push) Failing after 1m21s
2026-04-16 17:54:48 +02:00
08202d097f Fix workflow config
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2026-04-16 17:52:19 +02:00
93a71a75b8 Add gradle wrapper jar
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2026-04-16 17:49:14 +02:00
0be1ae97ff Fix: Ahora no se paraliza el minijuego al generar una nueva combinacion de estratagema
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2026-04-16 17:45:06 +02:00
79a7829a24 cambio combinaciones de estratagemas y nombres de archivos faltantes 2026-04-16 17:33:47 +02:00
11 changed files with 364 additions and 164 deletions

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@@ -8,34 +8,103 @@ on:
jobs: jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout code - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Set up JDK 21 - name: Setup JDK
uses: actions/setup-java@v4 uses: actions/setup-java@v4
with: with:
java-version: '21' java-version: '17'
distribution: 'temurin' distribution: 'temurin'
- name: Setup Android SDK - name: Setup Android SDK
run: | uses: android-actions/setup-android@v2
mkdir -p $ANDROID_HOME/cmdline-tools
cd $ANDROID_HOME/cmdline-tools
wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O cmdline-tools.zip
unzip -q cmdline-tools.zip
mv cmdline-tools latest
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --licenses > /dev/null 2>&1
$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager "platform-tools" "platforms;android-34" "build-tools;34.0.0"
- name: Build APK - name: Setup Keystore
run: |
echo "${{ secrets.ANDROIDKEYSTOREBASE64 }}" | base64 -d > app/helldivers.keystore
env:
ANDROIDKEYSTOREPATH: app/helldivers.keystore
ANDROIDKEYSTOREPASS: ${{ secrets.ANDROIDKEYSTOREPASS }}
ANDROIDKEYALIAS: ${{ secrets.ANDROIDKEYALIAS }}
ANDROIDKEYPASS: ${{ secrets.ANDROIDKEYPASS }}
- name: Build with Gradle
run: | run: |
chmod +x ./gradlew chmod +x ./gradlew
./gradlew assembleRelease --no-daemon -Dorg.gradle.java.home=$JAVA_HOME ./gradlew assembleRelease --no-daemon
- name: Upload APK - name: Upload APK
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: apk name: apk
path: app/build/outputs/apk/release/*.apk path: app/build/outputs/apk/release/*.apk
- name: Create Release
run: |
# Fetch the specific tag from remote
git fetch origin tag v0.2.0 --force
# Get tag name from git
TAG_NAME=$(git describe --tags --abbrev=0 2>/dev/null || echo "")
if [ -z "$TAG_NAME" ]; then
TAG_NAME="${GITHUB_REF#refs/tags/}"
fi
# Quitar la v del tag si existe
TAG_NAME_CLEAN="${TAG_NAME#v}"
APK_FILE=$(ls app/build/outputs/apk/release/*.apk | head -1)
# Rename APK with version
NEW_NAME="Helldivers-app-${TAG_NAME}.apk"
cp "$APK_FILE" "$NEW_NAME"
echo "=== Creating release for tag: $TAG_NAME ==="
echo "APK file: $APK_FILE"
# Use the token from secrets
if [ -z "${{ secrets.GITEATOKEN }}" ]; then
echo "ERROR: No GITEATOKEN found"
exit 1
fi
# Create release using Gitea API - Create from existing tag
echo "Creating release..."
RELEASE_RESP=$(curl -s -X POST "https://git-dangilcal.duckdns.org/api/v1/repos/dangilcal/Helldivers-app-movil/releases" \
-H "accept: application/json" \
-H "Content-Type: application/json" \
-H "Authorization: token ${{ secrets.GITEATOKEN }}" \
-d "{
\"tag_name\": \"${TAG_NAME}\",
\"name\": \"Release ${TAG_NAME_CLEAN}\",
\"body\": \"Built from tag ${TAG_NAME}\",
\"draft\": false,
\"prerelease\": false
}")
echo "Release response: $RELEASE_RESP"
# Extract release ID
RELEASE_ID=$(echo "$RELEASE_RESP" | grep -o '"id":[0-9]*' | head -1 | cut -d: -f2)
if [ -z "$RELEASE_ID" ]; then
echo "ERROR: Could not get release ID"
echo "$RELEASE_RESP"
exit 1
fi
echo "Release ID: $RELEASE_ID"
# Upload the APK as an asset
echo "Uploading APK..."
UPLOAD_RESP=$(curl -s -X POST "https://git-dangilcal.duckdns.org/api/v1/repos/dangilcal/Helldivers-app-movil/releases/${RELEASE_ID}/assets" \
-H "accept: application/json" \
-H "Content-Type: multipart/form-data" \
-H "Authorization: token ${{ secrets.GITEATOKEN }}" \
-F "attachment=@${NEW_NAME}")
echo "Upload response: $UPLOAD_RESP"
echo "=== Release created successfully ==="

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@@ -9,14 +9,24 @@ android {
defaultConfig { defaultConfig {
applicationId "com.helldivers.app" applicationId "com.helldivers.app"
minSdk 18 minSdk 18
targetSdk 21 targetSdk 34
versionCode 1 versionCode 1
versionName "1.0.0-LIBERTY" versionName "1.0.0-LIBERTY"
multiDexEnabled true multiDexEnabled true
} }
signingConfigs {
release {
storeFile file(System.getenv("ANDROIDKEYSTOREPATH") ?: "helldivers.keystore")
storePassword System.getenv("ANDROIDKEYSTOREPASS") ?: "HelldiversPorLaSuPerTierraYKevinTambien"
keyAlias System.getenv("ANDROIDKEYALIAS") ?: "helldivers"
keyPassword System.getenv("ANDROIDKEYPASS") ?: "HelldiversPorLaSuPerTierraYKevinTambien"
}
}
buildTypes { buildTypes {
release { release {
signingConfig signingConfigs.release
minifyEnabled true minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
multiDexEnabled true multiDexEnabled true
@@ -27,14 +37,14 @@ android {
} }
compileOptions { compileOptions {
sourceCompatibility JavaVersion.VERSION_21 sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_21 targetCompatibility JavaVersion.VERSION_17
coreLibraryDesugaringEnabled true coreLibraryDesugaringEnabled true
} }
java { java {
toolchain { toolchain {
languageVersion = JavaLanguageVersion.of(21) languageVersion = JavaLanguageVersion.of(17)
} }
} }

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@@ -10,6 +10,7 @@ import android.widget.FrameLayout;
import android.widget.ImageButton; import android.widget.ImageButton;
import android.widget.ImageView; import android.widget.ImageView;
import android.widget.LinearLayout; import android.widget.LinearLayout;
import android.widget.ProgressBar;
import android.widget.TextView; import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity; import androidx.appcompat.app.AppCompatActivity;
@@ -17,153 +18,169 @@ public class ActivityGame extends AppCompatActivity {
private static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3; private static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3;
private static final int[][] STRATAGEMS = { private static final int[][] STRATAGEMS = {
// Support Weapons (0-30) // SUPPORT WEAPONS (12 items) - from wiki
new int[]{DOWN, LEFT, DOWN, UP, RIGHT}, new int[]{DOWN, LEFT, DOWN, UP, RIGHT}, // MG-43 Machine Gun
new int[]{DOWN, DOWN, LEFT, UP, RIGHT}, new int[]{DOWN, DOWN, LEFT, UP, RIGHT}, // EAT-17 Expendable Anti-Tank
new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT}, new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT}, // M-105 Stalwart
new int[]{DOWN, LEFT, DOWN, UP, LEFT}, new int[]{DOWN, LEFT, DOWN, UP, LEFT}, // LAS-98 Laser Cannon
new int[]{DOWN, LEFT, RIGHT, UP, DOWN}, new int[]{DOWN, LEFT, RIGHT, UP, DOWN}, // APW-1 Anti-Materiel Rifle
new int[]{DOWN, LEFT, RIGHT, RIGHT, LEFT}, new int[]{DOWN, LEFT, RIGHT, RIGHT, LEFT}, // GR-8 Recoilless Rifle
new int[]{DOWN, LEFT, UP, LEFT, DOWN}, new int[]{DOWN, LEFT, UP, LEFT, DOWN}, // GL-21 Grenade Launcher
new int[]{DOWN, LEFT, UP, DOWN, UP}, new int[]{DOWN, LEFT, UP, DOWN, UP}, // FLAM-40 Flamethrower
new int[]{DOWN, LEFT, UP, DOWN, DOWN}, new int[]{DOWN, LEFT, DOWN, UP, UP, RIGHT}, // AC-8 Autocannon
new int[]{DOWN, LEFT, DOWN, UP, UP, RIGHT}, new int[]{DOWN, RIGHT, DOWN, UP, LEFT, LEFT}, // ARC-3 Arc Thrower
new int[]{DOWN, RIGHT, DOWN, UP, LEFT, LEFT}, new int[]{DOWN, RIGHT, DOWN, UP, LEFT, RIGHT},// RS-422 Railgun
new int[]{DOWN, DOWN, UP, LEFT, RIGHT}, new int[]{DOWN, DOWN, UP, DOWN, DOWN}, // FAF-14 Spear
new int[]{UP, UP, LEFT, RIGHT},
new int[]{DOWN, LEFT, UP, DOWN, RIGHT}, // ORBITAL (11 items)
new int[]{DOWN, DOWN, UP, DOWN, DOWN}, new int[]{RIGHT, RIGHT, UP}, // Orbital Precision Strike
new int[]{RIGHT, DOWN, UP, LEFT, RIGHT}, new int[]{RIGHT, DOWN, LEFT, UP, UP}, // Orbital Gatling Barrage
new int[]{DOWN, DOWN, UP, DOWN, RIGHT}, new int[]{RIGHT, RIGHT, RIGHT}, // Orbital Airburst Strike
new int[]{DOWN, LEFT, RIGHT, LEFT, UP}, new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, DOWN}, // Orbital 120MM HE Barrage
new int[]{DOWN, LEFT, UP, LEFT, RIGHT}, new int[]{RIGHT, RIGHT, DOWN, UP}, // Orbital Smoke Strike
new int[]{RIGHT, DOWN, LEFT, UP, RIGHT}, new int[]{RIGHT, RIGHT, LEFT, DOWN}, // Orbital EMS Strike
new int[]{DOWN, DOWN, LEFT, UP, LEFT}, new int[]{RIGHT, DOWN, UP, UP, LEFT, DOWN, DOWN}, // Orbital 380MM HE Barrage
new int[]{DOWN, DOWN, LEFT, UP, DOWN}, new int[]{RIGHT, DOWN, RIGHT, DOWN, RIGHT, DOWN}, // Orbital Walking Barrage
new int[]{RIGHT, UP, LEFT, RIGHT}, new int[]{RIGHT, DOWN, UP, RIGHT, DOWN}, // Orbital Laser
new int[]{DOWN, LEFT, RIGHT, RIGHT, DOWN}, new int[]{RIGHT, UP, DOWN, DOWN, RIGHT}, // Orbital Railcannon Strike
new int[]{DOWN, LEFT, UP, DOWN, LEFT}, new int[]{RIGHT, RIGHT, DOWN, RIGHT}, // Orbital Gas Strike
new int[]{DOWN, LEFT, UP, LEFT, UP, UP},
new int[]{UP, RIGHT, DOWN, LEFT, DOWN}, // EAGLE (7 items)
new int[]{DOWN, DOWN, LEFT, UP, UP, LEFT}, new int[]{UP, RIGHT, RIGHT}, // Eagle Strafing Run
new int[]{DOWN, LEFT, RIGHT, LEFT, UP, UP}, new int[]{UP, RIGHT, DOWN, RIGHT}, // Eagle Airstrike
new int[]{UP, DOWN, DOWN, UP, UP, DOWN}, new int[]{UP, RIGHT, DOWN, DOWN, RIGHT}, // Eagle Cluster Bomb
// Orbital Strikes (31-42) new int[]{UP, RIGHT, UP, DOWN}, // Eagle Smoke Strike
new int[]{RIGHT, RIGHT, UP}, new int[]{UP, RIGHT, DOWN, UP}, // Eagle Napalm Airstrike
new int[]{RIGHT, DOWN, LEFT, UP, UP}, new int[]{UP, RIGHT, UP, LEFT}, // Eagle 110MM Rocket Pods
new int[]{RIGHT, RIGHT, DOWN, RIGHT}, new int[]{UP, RIGHT, DOWN, DOWN, DOWN}, // Eagle 500kg Bomb
new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, DOWN},
new int[]{RIGHT, RIGHT, RIGHT}, // BACKPACKS (4 items)
new int[]{RIGHT, RIGHT, DOWN, UP}, new int[]{DOWN, LEFT, DOWN, UP, UP, DOWN}, // B-1 Supply Pack
new int[]{RIGHT, RIGHT, LEFT, DOWN}, new int[]{DOWN, UP, UP, DOWN, UP}, // LIFT-850 Jump Pack
new int[]{RIGHT, DOWN, UP, UP, LEFT, DOWN, DOWN}, new int[]{DOWN, LEFT, DOWN, DOWN, UP, LEFT}, // SH-20 Ballistic Shield Backpack
new int[]{RIGHT, DOWN, RIGHT, DOWN, RIGHT, DOWN}, new int[]{DOWN, UP, LEFT, RIGHT, LEFT, RIGHT},// SH-32 Shield Generator Pack
new int[]{RIGHT, DOWN, UP, RIGHT, DOWN},
new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, UP}, // MINES (2 items)
new int[]{UP, DOWN, DOWN, UP, RIGHT}, new int[]{DOWN, LEFT, UP, RIGHT}, // MD-6 Anti-Personnel Minefield
// Eagle Strikes (43-49) new int[]{DOWN, LEFT, LEFT, DOWN}, // MD-I4 Incendiary Mines
new int[]{UP, RIGHT, RIGHT},
new int[]{UP, RIGHT, DOWN, RIGHT}, // EMPLACEMENTS (3 items)
new int[]{UP, RIGHT, DOWN, DOWN, RIGHT}, new int[]{DOWN, DOWN, LEFT, RIGHT,LEFT, RIGHT}, // FX-12 Shield Generator Relay
new int[]{UP, RIGHT, UP, DOWN}, new int[]{DOWN, UP, LEFT, RIGHT, RIGHT, LEFT}, // EMG-101 HMG Emplacement
new int[]{UP, RIGHT, DOWN, UP}, new int[]{DOWN, UP, RIGHT, UP, LEFT, RIGHT}, // AARC-3 Tesla Tower
new int[]{UP, RIGHT, UP, LEFT},
new int[]{UP, RIGHT, DOWN, DOWN, DOWN}, // SENTRIES (6 items)
// Emplacements (50-57) new int[]{DOWN, UP, RIGHT, LEFT}, // AG-16 Gatling Sentry
new int[]{DOWN, LEFT, UP, RIGHT}, new int[]{DOWN, UP, RIGHT, RIGHT, UP}, // AMG-43 Machine Gun Sentry
new int[]{DOWN, LEFT, LEFT, DOWN}, new int[]{DOWN, UP, RIGHT, UP, LEFT, UP}, // AAC-8 Autocannon Sentry
new int[]{DOWN, LEFT, UP, UP}, new int[]{DOWN, UP, RIGHT, DOWN, UP, UP}, // AMLS-4X Rocket Sentry
new int[]{DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT}, new int[]{DOWN, UP, RIGHT, RIGHT, DOWN}, // AM-12 Mortar Sentry
new int[]{UP, LEFT, RIGHT, RIGHT, LEFT}, new int[]{DOWN, UP, RIGHT, DOWN, RIGHT}, // AM-23 EMS Mortar Sentry
new int[]{RIGHT, DOWN, LEFT, RIGHT},
new int[]{DOWN, LEFT, LEFT, RIGHT}, // MISSION (12 items)
new int[]{UP, LEFT, RIGHT, RIGHT, RIGHT}, new int[]{UP, DOWN, RIGHT, LEFT, UP}, // Reinforce
// Sentries (58-67) new int[]{DOWN, DOWN, UP, RIGHT}, // Resupply
new int[]{UP, RIGHT, RIGHT, UP}, new int[]{UP, DOWN, RIGHT, UP}, // SOS Beacon
new int[]{UP, RIGHT, LEFT}, new int[]{DOWN, UP, LEFT, DOWN, UP, RIGHT, DOWN, UP}, // NUX-223 Hellbomb
new int[]{UP, RIGHT, LEFT, UP, LEFT}, new int[]{DOWN, DOWN, DOWN, UP, UP}, // SSSD Delivery
new int[]{UP, RIGHT, RIGHT, LEFT}, new int[]{UP, UP, LEFT, RIGHT, DOWN, DOWN}, // Seismic Probe
new int[]{UP, RIGHT, RIGHT, LEFT, RIGHT}, new int[]{UP, UP, LEFT, UP, RIGHT}, // Eagle Rearm
new int[]{UP, RIGHT, UP, LEFT, RIGHT}, new int[]{DOWN, UP, DOWN, UP}, // Super Earth Flag
new int[]{UP, RIGHT, UP, LEFT, DOWN}, new int[]{LEFT, RIGHT, UP, UP, UP}, // Upload Data
new int[]{UP, RIGHT, UP, UP, LEFT}, new int[]{RIGHT, UP, UP, DOWN},// SEAF Artillery
new int[]{UP, RIGHT, UP, DOWN}, new int[]{LEFT, UP, DOWN, RIGHT, DOWN, DOWN} // Hive Breaker Drill
new int[]{UP, RIGHT, UP, DOWN, LEFT},
// Backpacks (68-80)
new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT},
new int[]{UP, DOWN, UP, LEFT},
new int[]{DOWN, LEFT, DOWN, DOWN, RIGHT},
new int[]{LEFT, RIGHT, LEFT, RIGHT},
new int[]{LEFT, RIGHT, UP, DOWN},
new int[]{LEFT, RIGHT, RIGHT, LEFT},
new int[]{LEFT, RIGHT, UP, DOWN, LEFT},
new int[]{LEFT, RIGHT, UP, RIGHT, RIGHT},
new int[]{RIGHT, DOWN, UP, UP, UP},
new int[]{LEFT, RIGHT, UP, DOWN, UP},
new int[]{LEFT, UP, LEFT, RIGHT},
new int[]{LEFT, RIGHT, LEFT, UP},
new int[]{LEFT, RIGHT, LEFT, RIGHT, LEFT},
// Vehicles (81-84)
new int[]{LEFT, DOWN, RIGHT, UP, LEFT, LEFT, UP},
new int[]{LEFT, DOWN, RIGHT, UP, LEFT, LEFT, DOWN},
new int[]{LEFT, DOWN, RIGHT, DOWN, LEFT, LEFT, DOWN},
new int[]{LEFT, DOWN, RIGHT, DOWN, LEFT, DOWN, UP, DOWN},
// Mission (85-103)
new int[]{UP, DOWN, LEFT, UP, UP, LEFT, LEFT},
new int[]{DOWN, DOWN, UP, LEFT, RIGHT},
new int[]{UP, DOWN, LEFT, UP},
new int[]{DOWN, LEFT, DOWN, UP, RIGHT, RIGHT},
new int[]{RIGHT, RIGHT, RIGHT, RIGHT, UP, UP, LEFT, LEFT},
new int[]{DOWN, UP, LEFT, DOWN, UP, RIGHT, DOWN, LEFT},
new int[]{LEFT, RIGHT, UP, DOWN, UP},
new int[]{DOWN, RIGHT, DOWN, RIGHT, DOWN},
new int[]{RIGHT, UP, UP, LEFT, UP},
new int[]{UP, UP, LEFT, RIGHT, LEFT},
new int[]{DOWN, DOWN, LEFT, RIGHT, LEFT},
new int[]{LEFT, RIGHT, UP, DOWN, LEFT, LEFT, UP},
new int[]{LEFT, DOWN, UP, DOWN},
// Other
new int[]{RIGHT, RIGHT, DOWN, DOWN, UP}
}; };
private static final String[] NAMES = { private static final String[] NAMES = {
"Machine Gun", "EAT", "Stalwart", "Laser Cannon", "Anti-Materiel Rifle", "Recoilless Rifle", // SUPPORT WEAPONS (0-11)
"Grenade Launcher", "Flamethrower", "Heavy Machine Gun", "Autocannon", "Arc Thrower", "MG-43 Machine Gun", "EAT-17", "M-105 Stalwart", "LAS-98 Laser Cannon", "APW-1 Anti-Materiel Rifle",
"Quasar Cannon", "Airburst Rocket", "Commando", "Spear", "Railgun", "W.A.S.P.", "GR-8 Recoilless Rifle", "GL-21 Grenade Launcher", "FLAM-40 Flamethrower", "AC-8 Autocannon",
"Breaching Hammer", "Epoch", "Speargun", "Expendable Napalm", "Leveller", "De-Escalator", "ARC-3 Arc Thrower", "RS-422 Railgun", "FAF-14 Spear",
"Defoliation", "Sterilizer", "Belt-Fed GL", "Solo Silo", "Cremator", "Maxigun", // ORBITAL (12-22)
"C4 Pack", "One True Flag", "Orbital Precision", "Orbital Gatling", "Orbital Airburst", "Orbital 120mm", "Orbital Smoke",
"Orbital Precision", "Orbital Gatling", "Orbital Gas", "Orbital 120mm", "Orbital Airburst", "Orbital EMS", "Orbital 380mm", "Orbital Walking", "Orbital Laser", "Orbital Railcannon", "Orbital Gas",
"Orbital Smoke", "Orbital EMS", "Orbital 380mm", "Orbital Walking", "Orbital Laser", // EAGLE (23-29)
"Orbital Napalm", "Orbital Railcannon",
"Eagle Strafing", "Eagle Airstrike", "Eagle Cluster", "Eagle Smoke", "Eagle Napalm", "Eagle Strafing", "Eagle Airstrike", "Eagle Cluster", "Eagle Smoke", "Eagle Napalm",
"Eagle Rocket", "Eagle 500kg", "Eagle Rocket Pods", "Eagle 500kg",
"Anti-Personnel Mines", "Incendiary Mines", "Anti-Tank Mines", "Shield Relay", "HMG Emplacement", // BACKPACKS (30-33)
"Grenadier", "Gas Mines", "Anti-Tank Emplacement", "Supply Pack", "Jump Pack", "Ballistic Shield", "Shield Generator",
"MG Sentry", "Gatling Sentry", "Autocannon Sentry", "Mortar Sentry", "Rocket Sentry", // MINES (34-35)
"Tesla Tower", "EMS Mortar", "Laser Sentry", "Flame Sentry", "Gas Mortar", "Anti-Personnel Mines", "Incendiary Mines",
"Supply Pack", "Jump Pack", "Ballistic Shield", "Guard Dog", "Rover", "Shield Generator", // EMPLACEMENTS (36-38)
"Directional Shield", "Hot Dog", "Hellbomb", "K-9", "Hover Pack", "Dog Breath", "Warp Pack", "Shield Relay", "HMG Emplacement", "Tesla Tower",
"Patriot Exosuit", "Emancipator", "Fast Recon", "Bastion", // SENTRIES (39-44)
"Reinforce", "Resupply", "SOS Beacon", "Eagle Rearm", "Super Destroyer", "Gatling Sentry", "MG Sentry", "Autocannon Sentry", "Rocket Sentry", "Mortar Sentry", "EMS Mortar Sentry",
"Hellbomb", "Upload Data", "SSSD", "Super Earth Flag", "Seismic Probe", "Prospecting Drill", // MISSION (45-56)
"Dark Fluid", "Tectonic Drill", "Hive Breaker", "Cargo Container", "Reinforcement", "SEAF Artillery", "Reinforce", "Resupply", "SOS Beacon", "Hellbomb", "SSSD", "Seismic Probe", "Eagle Rearm",
"Illumination Flare" "Super Earth Flag", "Upload Data", "SEAF Artillery", "Hive Breaker"
}; };
private static final int[] ICONS = new int[]{ private static final int[] ICONS = new int[]{
R.drawable.support_1, R.drawable.support_2, R.drawable.support_3, R.drawable.support_4, R.drawable.support_5, // SUPPORT WEAPONS (0-11)
R.drawable.support_6, R.drawable.support_7, R.drawable.support_8, R.drawable.support_9, R.drawable.support_10, R.drawable.mg_43_machine_gun,
R.drawable.class_1, R.drawable.class_2, R.drawable.class_3, R.drawable.class_4, R.drawable.class_5, R.drawable.eat_17_expendable_anti_tank,
R.drawable.offensive_1, R.drawable.offensive_2, R.drawable.offensive_3, R.drawable.offensive_4, R.drawable.offensive_5, R.drawable.m_105_stalwart,
R.drawable.offensive_6, R.drawable.offensive_7, R.drawable.offensive_8, R.drawable.offensive_9, R.drawable.offensive_10, R.drawable.las_98_laser_cannon,
R.drawable.supply_1, R.drawable.supply_2, R.drawable.supply_3, R.drawable.supply_4, R.drawable.supply_5, R.drawable.apw_1_anti_materiel_rifle,
R.drawable.supply_6, R.drawable.supply_7, R.drawable.supply_8, R.drawable.supply_9, R.drawable.supply_10, R.drawable.gr_8_recoilless_rifle,
R.drawable.supply_11, R.drawable.supply_12, R.drawable.supply_13, R.drawable.supply_14, R.drawable.supply_15, R.drawable.gl_21_grenade_launcher,
R.drawable.defensive_1, R.drawable.defensive_2, R.drawable.defensive_3, R.drawable.defensive_4, R.drawable.defensive_5, R.drawable.flam_40_flamethrower,
R.drawable.defensive_6, R.drawable.defensive_7, R.drawable.defensive_8, R.drawable.defensive_9, R.drawable.defensive_10, R.drawable.ac_8_autocannon,
R.drawable.defensive_11 R.drawable.arc_3_arc_thrower,
R.drawable.rs_422_railgun,
R.drawable.faf_14_spear_launcher,
// ORBITAL (12-22)
R.drawable.orbital_precision_strike,
R.drawable.orbital_gatling_barrage,
R.drawable.orbital_airburst_strike,
R.drawable.orbital_120mm_he_barrage,
R.drawable.orbital_smoke_strike,
R.drawable.orbital_ems_strike,
R.drawable.orbital_380mm_he_barrage,
R.drawable.orbital_walking_barrage,
R.drawable.orbital_laser,
R.drawable.orbital_railcannon_strike,
R.drawable.orbital_gas_strike,
// EAGLE (23-29)
R.drawable.eagle_strafing_run,
R.drawable.eagle_airstrike,
R.drawable.eagle_cluster_bomb,
R.drawable.eagle_smoke_strike,
R.drawable.eagle_napalm_airstrike,
R.drawable.eagle_110mm_rocket_pods,
R.drawable.eagle_500kg_bomb,
// BACKPACKS (30-33)
R.drawable.b_1_supply_pack,
R.drawable.lift_850_jump_pack,
R.drawable.sh_20_ballistic_shield_backpack,
R.drawable.sh_32_shield_generator_pack,
// MINES (34-35)
R.drawable.md_6_anti_personnel,
R.drawable.md_i4_incendiary_mines,
// EMPLACEMENTS (36-38)
R.drawable.fx_12_shield_generator_relay,
R.drawable.emg_101_hmg_emplacem_nt,
R.drawable.aarc_3_tesla_tower,
// SENTRIES (39-44)
R.drawable.ag_16_gatling_sentry,
R.drawable.amg_43_machine_gun_sentry,
R.drawable.aac_8_autocannon_sentry,
R.drawable.amls_4x_rocket_sentry,
R.drawable.am_12_mortar_sentry,
R.drawable.am_23_ems_mortar_sentry,
// MISSION (45-56)
R.drawable.reinforce,
R.drawable.resupply,
R.drawable.sos_beacon,
R.drawable.nux_223_hellbomb,
R.drawable.sssd_delivery,
R.drawable.seismic_probe,
R.drawable.eagle_rearm,
R.drawable.super_earth_flag,
R.drawable.nux_223_hellbomb,
R.drawable.sssd_delivery,
R.drawable.hive_breaker_drill
}; };
private static final int[] ARROW_ICONS = new int[]{ private static final int[] ARROW_ICONS = new int[]{
@@ -178,6 +195,8 @@ public class ActivityGame extends AppCompatActivity {
private LinearLayout sequenceContainer; private LinearLayout sequenceContainer;
private ImageButton btnUp, btnDown, btnLeft, btnRight; private ImageButton btnUp, btnDown, btnLeft, btnRight;
private android.widget.Button btnVolver; private android.widget.Button btnVolver;
private ProgressBar progressBar;
private ImageView ivFailure;
private int[] sequence; private int[] sequence;
private int playerIndex = 0; private int playerIndex = 0;
@@ -185,6 +204,7 @@ public class ActivityGame extends AppCompatActivity {
private boolean esperando = false; private boolean esperando = false;
private boolean juegoActivo = true; private boolean juegoActivo = true;
private int currentStratagemIndex = 0; private int currentStratagemIndex = 0;
private boolean bloqueado = false;
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
@@ -202,6 +222,8 @@ public class ActivityGame extends AppCompatActivity {
btnLeft = findViewById(R.id.btn_left); btnLeft = findViewById(R.id.btn_left);
btnRight = findViewById(R.id.btn_right); btnRight = findViewById(R.id.btn_right);
btnVolver = findViewById(R.id.btn_volver); btnVolver = findViewById(R.id.btn_volver);
progressBar = findViewById(R.id.progress_bar);
ivFailure = findViewById(R.id.iv_failure);
btnVolver.setOnClickListener(v -> finish()); btnVolver.setOnClickListener(v -> finish());
@@ -229,6 +251,10 @@ public class ActivityGame extends AppCompatActivity {
currentStratagemIndex = idx; currentStratagemIndex = idx;
playerIndex = 0; playerIndex = 0;
juegoActivo = true; juegoActivo = true;
bloqueado = false;
if (progressBar != null) progressBar.setVisibility(View.GONE);
if (ivFailure != null) ivFailure.setVisibility(View.GONE);
if (ivStratagemIcon != null) { if (ivStratagemIcon != null) {
try { try {
@@ -242,7 +268,7 @@ public class ActivityGame extends AppCompatActivity {
secuenciaMostrar(); secuenciaMostrar();
handler.removeCallbacksAndMessages(null); handler.removeCallbacksAndMessages(null);
handler.postDelayed(() -> { esperando = true; }, 1200); esperando = true;
} }
private static final String ARROW_CHARS = "\u2191\u2193\u2190\u2192"; private static final String ARROW_CHARS = "\u2191\u2193\u2190\u2192";
@@ -277,7 +303,8 @@ public class ActivityGame extends AppCompatActivity {
} }
private void onInput(int dir) { private void onInput(int dir) {
if (!juegoActivo || !esperando) return; if (!juegoActivo || !esperando || bloqueado) return;
bloqueado = true;
if (dir == sequence[playerIndex]) { if (dir == sequence[playerIndex]) {
playerIndex++; playerIndex++;
@@ -297,13 +324,22 @@ public class ActivityGame extends AppCompatActivity {
completadas++; completadas++;
if (tvCounter != null) tvCounter.setText(String.valueOf(completadas)); if (tvCounter != null) tvCounter.setText(String.valueOf(completadas));
esperando = false; esperando = false;
handler.postDelayed(this::nuevaRonda, 1200); if (progressBar != null) {
progressBar.setVisibility(View.VISIBLE);
handler.postDelayed(() -> {
if (progressBar != null) progressBar.setVisibility(View.GONE);
}, 300);
}
handler.postDelayed(this::nuevaRonda, 300);
} else {
bloqueado = false;
} }
} else { } else {
if (soundManager != null) { if (soundManager != null) {
try { soundManager.playFailure(); } catch (Exception e) {} try { soundManager.playFailure(); } catch (Exception e) {}
} }
juegoActivo = false; juegoActivo = false;
if (ivFailure != null) ivFailure.setVisibility(View.VISIBLE);
handler.postDelayed(this::nuevaRonda, 1500); handler.postDelayed(this::nuevaRonda, 1500);
} }
} }

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@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="150dp"
android:height="150dp"
android:viewportWidth="150"
android:viewportHeight="150">
<!-- Red circle background -->
<path
android:fillColor="#CC0000"
android:pathData="M75,75m-60,0a60,60 0,1 1,120 0a60,60 0,1 1,-120 0"/>
<!-- X mark -->
<path
android:strokeWidth="10"
android:strokeColor="#FFFFFF"
android:pathData="M45,45L105,105"/>
<path
android:strokeWidth="10"
android:strokeColor="#FFFFFF"
android:pathData="M105,45L45,105"/>
</vector>

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@@ -205,4 +205,22 @@
android:scaleType="fitCenter" android:scaleType="fitCenter"
android:src="@drawable/stratagemas_icon" /> android:src="@drawable/stratagemas_icon" />
<!-- Loading Spinner -->
<ProgressBar
android:id="@+id/progress_bar"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_centerInParent="true"
android:indeterminateTint="#FFD700"
android:visibility="gone" />
<!-- Failure Indicator (X) -->
<ImageView
android:id="@+id/iv_failure"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_centerInParent="true"
android:src="@drawable/ic_failure"
android:visibility="gone" />
</RelativeLayout> </RelativeLayout>

47
docker-compose.yml Normal file
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@@ -0,0 +1,47 @@
version: "3.8"
services:
gitea:
image: gitea/gitea:latest
container_name: gitea
restart: always
environment:
- USER_UID=1000
- USER_GID=1000
volumes:
- /srv/data/gitea:/data
- /etc/timezone:/etc/timezone:ro
- /etc/localtime:/etc/localtime:ro
networks:
- proxy
labels:
- "traefik.enable=true"
- "traefik.http.routers.gitea.rule=Host(`git-dangilcal.duckdns.org`)"
- "traefik.http.routers.gitea.entrypoints=websecure"
- "traefik.http.routers.gitea.tls.certresolver=le"
- "traefik.http.services.gitea.loadbalancer.server.port=3000"
- "traefik.http.routers.gitea-http.rule=Host(`git-dangilcal.duckdns.org`)"
- "traefik.http.routers.gitea-http.entrypoints=web"
- "traefik.http.routers.gitea-http.middlewares=redirect-to-https"
- "traefik.http.middlewares.redirect-to-https.redirectscheme.scheme=https"
- "traefik.http.middlewares.redirect-to-https.redirectscheme.permanent=true"
gitea-runner:
image: gitea/act_runner:latest
container_name: gitea-runner
restart: always
depends_on:
- gitea
environment:
- GITEA_INSTANCE_URL=https://git-dangilcal.duckdns.org
- GITEA_RUNNER_REGISTRATION_TOKEN=TU_TOKEN_AQUI
- GITEA_RUNNER_NAME=runner-docker
volumes:
- /srv/data/gitea-runner:/data
- /var/run/docker.sock:/var/run/docker.sock
networks:
- proxy
networks:
proxy:
external: true

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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