cambio combinaciones de estratagemas y nombres de archivos faltantes
This commit is contained in:
@@ -18,152 +18,168 @@ public class ActivityGame extends AppCompatActivity {
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private static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3;
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private static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3;
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private static final int[][] STRATAGEMS = {
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private static final int[][] STRATAGEMS = {
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// Support Weapons (0-30)
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// SUPPORT WEAPONS (12 items) - from wiki
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new int[]{DOWN, LEFT, DOWN, UP, RIGHT},
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new int[]{DOWN, LEFT, DOWN, UP, RIGHT}, // MG-43 Machine Gun
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new int[]{DOWN, DOWN, LEFT, UP, RIGHT},
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new int[]{DOWN, DOWN, LEFT, UP, RIGHT}, // EAT-17 Expendable Anti-Tank
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new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT},
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new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT}, // M-105 Stalwart
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new int[]{DOWN, LEFT, DOWN, UP, LEFT},
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new int[]{DOWN, LEFT, DOWN, UP, LEFT}, // LAS-98 Laser Cannon
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new int[]{DOWN, LEFT, RIGHT, UP, DOWN},
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new int[]{DOWN, LEFT, RIGHT, UP, DOWN}, // APW-1 Anti-Materiel Rifle
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new int[]{DOWN, LEFT, RIGHT, RIGHT, LEFT},
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new int[]{DOWN, LEFT, RIGHT, RIGHT, LEFT}, // GR-8 Recoilless Rifle
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new int[]{DOWN, LEFT, UP, LEFT, DOWN},
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new int[]{DOWN, LEFT, UP, LEFT, DOWN}, // GL-21 Grenade Launcher
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new int[]{DOWN, LEFT, UP, DOWN, UP},
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new int[]{DOWN, LEFT, UP, DOWN, UP}, // FLAM-40 Flamethrower
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new int[]{DOWN, LEFT, UP, DOWN, DOWN},
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new int[]{DOWN, LEFT, DOWN, UP, UP, RIGHT}, // AC-8 Autocannon
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new int[]{DOWN, LEFT, DOWN, UP, UP, RIGHT},
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new int[]{DOWN, RIGHT, DOWN, UP, LEFT, LEFT}, // ARC-3 Arc Thrower
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new int[]{DOWN, RIGHT, DOWN, UP, LEFT, LEFT},
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new int[]{DOWN, RIGHT, DOWN, UP, LEFT, RIGHT},// RS-422 Railgun
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new int[]{DOWN, DOWN, UP, LEFT, RIGHT},
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new int[]{DOWN, DOWN, UP, DOWN, DOWN}, // FAF-14 Spear
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new int[]{UP, UP, LEFT, RIGHT},
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new int[]{DOWN, LEFT, UP, DOWN, RIGHT},
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// ORBITAL (11 items)
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new int[]{DOWN, DOWN, UP, DOWN, DOWN},
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new int[]{RIGHT, RIGHT, UP}, // Orbital Precision Strike
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new int[]{RIGHT, DOWN, UP, LEFT, RIGHT},
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new int[]{RIGHT, DOWN, LEFT, UP, UP}, // Orbital Gatling Barrage
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new int[]{DOWN, DOWN, UP, DOWN, RIGHT},
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new int[]{RIGHT, RIGHT, RIGHT}, // Orbital Airburst Strike
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new int[]{DOWN, LEFT, RIGHT, LEFT, UP},
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new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, DOWN}, // Orbital 120MM HE Barrage
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new int[]{DOWN, LEFT, UP, LEFT, RIGHT},
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new int[]{RIGHT, RIGHT, DOWN, UP}, // Orbital Smoke Strike
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new int[]{RIGHT, DOWN, LEFT, UP, RIGHT},
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new int[]{RIGHT, RIGHT, LEFT, DOWN}, // Orbital EMS Strike
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new int[]{DOWN, DOWN, LEFT, UP, LEFT},
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new int[]{RIGHT, DOWN, UP, UP, LEFT, DOWN, DOWN}, // Orbital 380MM HE Barrage
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new int[]{DOWN, DOWN, LEFT, UP, DOWN},
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new int[]{RIGHT, DOWN, RIGHT, DOWN, RIGHT, DOWN}, // Orbital Walking Barrage
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new int[]{RIGHT, UP, LEFT, RIGHT},
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new int[]{RIGHT, DOWN, UP, RIGHT, DOWN}, // Orbital Laser
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new int[]{DOWN, LEFT, RIGHT, RIGHT, DOWN},
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new int[]{RIGHT, UP, DOWN, DOWN, RIGHT}, // Orbital Railcannon Strike
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new int[]{DOWN, LEFT, UP, DOWN, LEFT},
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new int[]{RIGHT, RIGHT, DOWN, RIGHT}, // Orbital Gas Strike
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new int[]{DOWN, LEFT, UP, LEFT, UP, UP},
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new int[]{UP, RIGHT, DOWN, LEFT, DOWN},
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// EAGLE (7 items)
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new int[]{DOWN, DOWN, LEFT, UP, UP, LEFT},
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new int[]{UP, RIGHT, RIGHT}, // Eagle Strafing Run
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new int[]{DOWN, LEFT, RIGHT, LEFT, UP, UP},
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new int[]{UP, RIGHT, DOWN, RIGHT}, // Eagle Airstrike
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new int[]{UP, DOWN, DOWN, UP, UP, DOWN},
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new int[]{UP, RIGHT, DOWN, DOWN, RIGHT}, // Eagle Cluster Bomb
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// Orbital Strikes (31-42)
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new int[]{UP, RIGHT, UP, DOWN}, // Eagle Smoke Strike
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new int[]{RIGHT, RIGHT, UP},
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new int[]{UP, RIGHT, DOWN, UP}, // Eagle Napalm Airstrike
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new int[]{RIGHT, DOWN, LEFT, UP, UP},
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new int[]{UP, RIGHT, UP, LEFT}, // Eagle 110MM Rocket Pods
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new int[]{RIGHT, RIGHT, DOWN, RIGHT},
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new int[]{UP, RIGHT, DOWN, DOWN, DOWN}, // Eagle 500kg Bomb
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new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, DOWN},
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new int[]{RIGHT, RIGHT, RIGHT},
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// BACKPACKS (4 items)
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new int[]{RIGHT, RIGHT, DOWN, UP},
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new int[]{DOWN, LEFT, DOWN, UP, UP, DOWN}, // B-1 Supply Pack
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new int[]{RIGHT, RIGHT, LEFT, DOWN},
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new int[]{DOWN, UP, UP, DOWN, UP}, // LIFT-850 Jump Pack
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new int[]{RIGHT, DOWN, UP, UP, LEFT, DOWN, DOWN},
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new int[]{DOWN, LEFT, DOWN, DOWN, UP, LEFT}, // SH-20 Ballistic Shield Backpack
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new int[]{RIGHT, DOWN, RIGHT, DOWN, RIGHT, DOWN},
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new int[]{DOWN, UP, LEFT, RIGHT, LEFT, RIGHT},// SH-32 Shield Generator Pack
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new int[]{RIGHT, DOWN, UP, RIGHT, DOWN},
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new int[]{RIGHT, RIGHT, DOWN, LEFT, RIGHT, UP},
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// MINES (2 items)
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new int[]{UP, DOWN, DOWN, UP, RIGHT},
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new int[]{DOWN, LEFT, UP, RIGHT}, // MD-6 Anti-Personnel Minefield
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// Eagle Strikes (43-49)
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new int[]{DOWN, LEFT, LEFT, DOWN}, // MD-I4 Incendiary Mines
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new int[]{UP, RIGHT, RIGHT},
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new int[]{UP, RIGHT, DOWN, RIGHT},
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// EMPLACEMENTS (3 items)
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new int[]{UP, RIGHT, DOWN, DOWN, RIGHT},
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new int[]{DOWN, DOWN, LEFT, RIGHT,LEFT, RIGHT}, // FX-12 Shield Generator Relay
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new int[]{UP, RIGHT, UP, DOWN},
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new int[]{DOWN, UP, LEFT, RIGHT, RIGHT, LEFT}, // EMG-101 HMG Emplacement
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new int[]{UP, RIGHT, DOWN, UP},
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new int[]{DOWN, UP, RIGHT, UP, LEFT, RIGHT}, // AARC-3 Tesla Tower
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new int[]{UP, RIGHT, UP, LEFT},
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new int[]{UP, RIGHT, DOWN, DOWN, DOWN},
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// SENTRIES (6 items)
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// Emplacements (50-57)
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new int[]{DOWN, UP, RIGHT, LEFT}, // AG-16 Gatling Sentry
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new int[]{DOWN, LEFT, UP, RIGHT},
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new int[]{DOWN, UP, RIGHT, RIGHT, UP}, // AMG-43 Machine Gun Sentry
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new int[]{DOWN, LEFT, LEFT, DOWN},
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new int[]{DOWN, UP, RIGHT, UP, LEFT, UP}, // AAC-8 Autocannon Sentry
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new int[]{DOWN, LEFT, UP, UP},
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new int[]{DOWN, UP, RIGHT, DOWN, UP, UP}, // AMLS-4X Rocket Sentry
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new int[]{DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT},
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new int[]{DOWN, UP, RIGHT, RIGHT, DOWN}, // AM-12 Mortar Sentry
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new int[]{UP, LEFT, RIGHT, RIGHT, LEFT},
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new int[]{DOWN, UP, RIGHT, DOWN, RIGHT}, // AM-23 EMS Mortar Sentry
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new int[]{RIGHT, DOWN, LEFT, RIGHT},
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new int[]{DOWN, LEFT, LEFT, RIGHT},
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// MISSION (12 items)
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new int[]{UP, LEFT, RIGHT, RIGHT, RIGHT},
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new int[]{UP, DOWN, RIGHT, LEFT, UP}, // Reinforce
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// Sentries (58-67)
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new int[]{DOWN, DOWN, UP, RIGHT}, // Resupply
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new int[]{UP, RIGHT, RIGHT, UP},
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new int[]{UP, DOWN, RIGHT, UP}, // SOS Beacon
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new int[]{UP, RIGHT, LEFT},
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new int[]{DOWN, UP, LEFT, DOWN, UP, RIGHT, DOWN, UP}, // NUX-223 Hellbomb
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new int[]{UP, RIGHT, LEFT, UP, LEFT},
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new int[]{DOWN, DOWN, DOWN, UP, UP}, // SSSD Delivery
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new int[]{UP, RIGHT, RIGHT, LEFT},
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new int[]{UP, UP, LEFT, RIGHT, DOWN, DOWN}, // Seismic Probe
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new int[]{UP, RIGHT, RIGHT, LEFT, RIGHT},
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new int[]{UP, UP, LEFT, UP, RIGHT}, // Eagle Rearm
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new int[]{UP, RIGHT, UP, LEFT, RIGHT},
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new int[]{DOWN, UP, DOWN, UP}, // Super Earth Flag
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new int[]{UP, RIGHT, UP, LEFT, DOWN},
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new int[]{LEFT, RIGHT, UP, UP, UP}, // Upload Data
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new int[]{UP, RIGHT, UP, UP, LEFT},
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new int[]{RIGHT, UP, UP, DOWN},// SEAF Artillery
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new int[]{UP, RIGHT, UP, DOWN},
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new int[]{LEFT, UP, DOWN, RIGHT, DOWN, DOWN} // Hive Breaker Drill
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new int[]{UP, RIGHT, UP, DOWN, LEFT},
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// Backpacks (68-80)
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new int[]{DOWN, LEFT, DOWN, UP, UP, LEFT},
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new int[]{UP, DOWN, UP, LEFT},
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new int[]{DOWN, LEFT, DOWN, DOWN, RIGHT},
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new int[]{LEFT, RIGHT, LEFT, RIGHT},
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new int[]{LEFT, RIGHT, UP, DOWN},
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new int[]{LEFT, RIGHT, RIGHT, LEFT},
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new int[]{LEFT, RIGHT, UP, DOWN, LEFT},
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new int[]{LEFT, RIGHT, UP, RIGHT, RIGHT},
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new int[]{RIGHT, DOWN, UP, UP, UP},
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new int[]{LEFT, RIGHT, UP, DOWN, UP},
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new int[]{LEFT, UP, LEFT, RIGHT},
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new int[]{LEFT, RIGHT, LEFT, UP},
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new int[]{LEFT, RIGHT, LEFT, RIGHT, LEFT},
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// Vehicles (81-84)
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new int[]{LEFT, DOWN, RIGHT, UP, LEFT, LEFT, UP},
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new int[]{LEFT, DOWN, RIGHT, UP, LEFT, LEFT, DOWN},
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new int[]{LEFT, DOWN, RIGHT, DOWN, LEFT, LEFT, DOWN},
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new int[]{LEFT, DOWN, RIGHT, DOWN, LEFT, DOWN, UP, DOWN},
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// Mission (85-103)
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new int[]{UP, DOWN, LEFT, UP, UP, LEFT, LEFT},
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new int[]{DOWN, DOWN, UP, LEFT, RIGHT},
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new int[]{UP, DOWN, LEFT, UP},
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new int[]{DOWN, LEFT, DOWN, UP, RIGHT, RIGHT},
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new int[]{RIGHT, RIGHT, RIGHT, RIGHT, UP, UP, LEFT, LEFT},
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new int[]{DOWN, UP, LEFT, DOWN, UP, RIGHT, DOWN, LEFT},
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new int[]{LEFT, RIGHT, UP, DOWN, UP},
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new int[]{DOWN, RIGHT, DOWN, RIGHT, DOWN},
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new int[]{RIGHT, UP, UP, LEFT, UP},
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new int[]{UP, UP, LEFT, RIGHT, LEFT},
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new int[]{DOWN, DOWN, LEFT, RIGHT, LEFT},
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new int[]{LEFT, RIGHT, UP, DOWN, LEFT, LEFT, UP},
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new int[]{LEFT, DOWN, UP, DOWN},
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// Other
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new int[]{RIGHT, RIGHT, DOWN, DOWN, UP}
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};
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};
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private static final String[] NAMES = {
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private static final String[] NAMES = {
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"Machine Gun", "EAT", "Stalwart", "Laser Cannon", "Anti-Materiel Rifle", "Recoilless Rifle",
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// SUPPORT WEAPONS (0-11)
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"Grenade Launcher", "Flamethrower", "Heavy Machine Gun", "Autocannon", "Arc Thrower",
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"MG-43 Machine Gun", "EAT-17", "M-105 Stalwart", "LAS-98 Laser Cannon", "APW-1 Anti-Materiel Rifle",
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"Quasar Cannon", "Airburst Rocket", "Commando", "Spear", "Railgun", "W.A.S.P.",
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"GR-8 Recoilless Rifle", "GL-21 Grenade Launcher", "FLAM-40 Flamethrower", "AC-8 Autocannon",
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"Breaching Hammer", "Epoch", "Speargun", "Expendable Napalm", "Leveller", "De-Escalator",
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"ARC-3 Arc Thrower", "RS-422 Railgun", "FAF-14 Spear",
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"Defoliation", "Sterilizer", "Belt-Fed GL", "Solo Silo", "Cremator", "Maxigun",
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// ORBITAL (12-22)
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"C4 Pack", "One True Flag",
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"Orbital Precision", "Orbital Gatling", "Orbital Airburst", "Orbital 120mm", "Orbital Smoke",
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"Orbital Precision", "Orbital Gatling", "Orbital Gas", "Orbital 120mm", "Orbital Airburst",
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"Orbital EMS", "Orbital 380mm", "Orbital Walking", "Orbital Laser", "Orbital Railcannon", "Orbital Gas",
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"Orbital Smoke", "Orbital EMS", "Orbital 380mm", "Orbital Walking", "Orbital Laser",
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// EAGLE (23-29)
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"Orbital Napalm", "Orbital Railcannon",
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"Eagle Strafing", "Eagle Airstrike", "Eagle Cluster", "Eagle Smoke", "Eagle Napalm",
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"Eagle Strafing", "Eagle Airstrike", "Eagle Cluster", "Eagle Smoke", "Eagle Napalm",
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"Eagle Rocket", "Eagle 500kg",
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"Eagle Rocket Pods", "Eagle 500kg",
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"Anti-Personnel Mines", "Incendiary Mines", "Anti-Tank Mines", "Shield Relay", "HMG Emplacement",
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// BACKPACKS (30-33)
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"Grenadier", "Gas Mines", "Anti-Tank Emplacement",
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"Supply Pack", "Jump Pack", "Ballistic Shield", "Shield Generator",
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"MG Sentry", "Gatling Sentry", "Autocannon Sentry", "Mortar Sentry", "Rocket Sentry",
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// MINES (34-35)
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"Tesla Tower", "EMS Mortar", "Laser Sentry", "Flame Sentry", "Gas Mortar",
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"Anti-Personnel Mines", "Incendiary Mines",
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"Supply Pack", "Jump Pack", "Ballistic Shield", "Guard Dog", "Rover", "Shield Generator",
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// EMPLACEMENTS (36-38)
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"Directional Shield", "Hot Dog", "Hellbomb", "K-9", "Hover Pack", "Dog Breath", "Warp Pack",
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"Shield Relay", "HMG Emplacement", "Tesla Tower",
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"Patriot Exosuit", "Emancipator", "Fast Recon", "Bastion",
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// SENTRIES (39-44)
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"Reinforce", "Resupply", "SOS Beacon", "Eagle Rearm", "Super Destroyer",
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"Gatling Sentry", "MG Sentry", "Autocannon Sentry", "Rocket Sentry", "Mortar Sentry", "EMS Mortar Sentry",
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"Hellbomb", "Upload Data", "SSSD", "Super Earth Flag", "Seismic Probe", "Prospecting Drill",
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// MISSION (45-56)
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"Dark Fluid", "Tectonic Drill", "Hive Breaker", "Cargo Container", "Reinforcement", "SEAF Artillery",
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"Reinforce", "Resupply", "SOS Beacon", "Hellbomb", "SSSD", "Seismic Probe", "Eagle Rearm",
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"Illumination Flare"
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"Super Earth Flag", "Upload Data", "SEAF Artillery", "Hive Breaker"
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};
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};
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private static final int[] ICONS = new int[]{
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private static final int[] ICONS = new int[]{
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R.drawable.support_1, R.drawable.support_2, R.drawable.support_3, R.drawable.support_4, R.drawable.support_5,
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// SUPPORT WEAPONS (0-11)
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R.drawable.support_6, R.drawable.support_7, R.drawable.support_8, R.drawable.support_9, R.drawable.support_10,
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R.drawable.mg_43_machine_gun,
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R.drawable.class_1, R.drawable.class_2, R.drawable.class_3, R.drawable.class_4, R.drawable.class_5,
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R.drawable.eat_17_expendable_anti_tank,
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R.drawable.offensive_1, R.drawable.offensive_2, R.drawable.offensive_3, R.drawable.offensive_4, R.drawable.offensive_5,
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R.drawable.m_105_stalwart,
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R.drawable.offensive_6, R.drawable.offensive_7, R.drawable.offensive_8, R.drawable.offensive_9, R.drawable.offensive_10,
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R.drawable.las_98_laser_cannon,
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R.drawable.supply_1, R.drawable.supply_2, R.drawable.supply_3, R.drawable.supply_4, R.drawable.supply_5,
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R.drawable.apw_1_anti_materiel_rifle,
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R.drawable.supply_6, R.drawable.supply_7, R.drawable.supply_8, R.drawable.supply_9, R.drawable.supply_10,
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R.drawable.gr_8_recoilless_rifle,
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R.drawable.supply_11, R.drawable.supply_12, R.drawable.supply_13, R.drawable.supply_14, R.drawable.supply_15,
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R.drawable.gl_21_grenade_launcher,
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R.drawable.defensive_1, R.drawable.defensive_2, R.drawable.defensive_3, R.drawable.defensive_4, R.drawable.defensive_5,
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R.drawable.flam_40_flamethrower,
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R.drawable.defensive_6, R.drawable.defensive_7, R.drawable.defensive_8, R.drawable.defensive_9, R.drawable.defensive_10,
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R.drawable.ac_8_autocannon,
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R.drawable.defensive_11
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R.drawable.arc_3_arc_thrower,
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R.drawable.rs_422_railgun,
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R.drawable.faf_14_spear_launcher,
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// ORBITAL (12-22)
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R.drawable.orbital_precision_strike,
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R.drawable.orbital_gatling_barrage,
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R.drawable.orbital_airburst_strike,
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R.drawable.orbital_120mm_he_barrage,
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R.drawable.orbital_smoke_strike,
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R.drawable.orbital_ems_strike,
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R.drawable.orbital_380mm_he_barrage,
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R.drawable.orbital_walking_barrage,
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R.drawable.orbital_laser,
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R.drawable.orbital_railcannon_strike,
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R.drawable.orbital_gas_strike,
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// EAGLE (23-29)
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R.drawable.eagle_strafing_run,
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R.drawable.eagle_airstrike,
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R.drawable.eagle_cluster_bomb,
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R.drawable.eagle_smoke_strike,
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R.drawable.eagle_napalm_airstrike,
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R.drawable.eagle_110mm_rocket_pods,
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R.drawable.eagle_500kg_bomb,
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// BACKPACKS (30-33)
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R.drawable.b_1_supply_pack,
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R.drawable.lift_850_jump_pack,
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R.drawable.sh_20_ballistic_shield_backpack,
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R.drawable.sh_32_shield_generator_pack,
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// MINES (34-35)
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R.drawable.md_6_anti_personnel,
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R.drawable.md_i4_incendiary_mines,
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// EMPLACEMENTS (36-38)
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R.drawable.fx_12_shield_generator_relay,
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R.drawable.emg_101_hmg_emplacem_nt,
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R.drawable.aarc_3_tesla_tower,
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// SENTRIES (39-44)
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R.drawable.ag_16_gatling_sentry,
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R.drawable.amg_43_machine_gun_sentry,
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R.drawable.aac_8_autocannon_sentry,
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R.drawable.amls_4x_rocket_sentry,
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R.drawable.am_12_mortar_sentry,
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R.drawable.am_23_ems_mortar_sentry,
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// MISSION (45-56)
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R.drawable.reinforce,
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R.drawable.resupply,
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R.drawable.sos_beacon,
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R.drawable.nux_223_hellbomb,
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R.drawable.sssd_delivery,
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R.drawable.seismic_probe,
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R.drawable.eagle_rearm,
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R.drawable.super_earth_flag,
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R.drawable.nux_223_hellbomb,
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R.drawable.sssd_delivery,
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R.drawable.hive_breaker_drill
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};
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};
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private static final int[] ARROW_ICONS = new int[]{
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private static final int[] ARROW_ICONS = new int[]{
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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